the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.h"
3#include "net.minecraft.world.level.material.h"
4#include "net.minecraft.world.h"
5#include "SandStoneTile.h"
6
7const wstring SandStoneTile::TEXTURE_TOP = L"sandstone_top";
8const wstring SandStoneTile::TEXTURE_BOTTOM = L"sandstone_bottom";
9const wstring SandStoneTile::TEXTURE_NAMES[] = {L"sandstone_side", L"sandstone_carved", L"sandstone_smooth"};
10
11int SandStoneTile::SANDSTONE_NAMES[SANDSTONE_BLOCK_NAMES] = {
12 IDS_TILE_SANDSTONE, IDS_TILE_SANDSTONE_CHISELED, IDS_TILE_SANDSTONE_SMOOTH
13};
14
15SandStoneTile::SandStoneTile(int id) : Tile(id, Material::stone)
16{
17 icons = NULL;
18 iconTop = NULL;
19 iconBottom = NULL;
20}
21
22Icon *SandStoneTile::getTexture(int face, int data)
23{
24 if (face == Facing::UP || (face == Facing::DOWN && (data == TYPE_HEIROGLYPHS || data == TYPE_SMOOTHSIDE)))
25 {
26 return iconTop;
27 }
28 if (face == Facing::DOWN)
29 {
30 return iconBottom;
31 }
32 if (data < 0 || data >= SANDSTONE_TILE_TEXTURE_COUNT) data = 0;
33 return icons[data];
34}
35
36int SandStoneTile::getSpawnResourcesAuxValue(int data)
37{
38 return data;
39}
40
41void SandStoneTile::registerIcons(IconRegister *iconRegister)
42{
43 icons = new Icon*[SANDSTONE_TILE_TEXTURE_COUNT];
44
45 for (int i = 0; i < SANDSTONE_TILE_TEXTURE_COUNT; i++)
46 {
47 icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
48 }
49
50 iconTop = iconRegister->registerIcon(TEXTURE_TOP);
51 iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);
52}