the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Tile.h"
4
5class RotatedPillarTile : public Tile
6{
7public:
8 static const int MASK_TYPE = 0x3;
9 static const int MASK_FACING = 0xC;
10 static const int FACING_Y = 0 << 2;
11 static const int FACING_X = 1 << 2;
12 static const int FACING_Z = 2 << 2;
13
14protected:
15 Icon *iconTop;
16
17 RotatedPillarTile(int id, Material *material);
18
19public:
20 virtual int getRenderShape();
21 virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
22 virtual Icon *getTexture(int face, int data);
23
24protected:
25 virtual Icon *getTypeTexture(int type) = 0;
26
27 virtual Icon *getTopTexture(int type);
28
29public:
30 virtual int getSpawnResourcesAuxValue(int data);
31 virtual int getType(int data);
32
33protected:
34 virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
35};