the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.h"
3#include "net.minecraft.world.item.h"
4#include "net.minecraft.world.level.h"
5#include "net.minecraft.world.level.redstone.h"
6#include "RepeaterTile.h"
7
8const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f};
9const int RepeaterTile::DELAYS[4]= {1, 2, 3, 4};
10
11RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on)
12{
13}
14
15bool RepeaterTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
16{
17 if (soundOnly) return false;
18
19 int data = level->getData(x, y, z);
20 int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
21 delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK;
22
23 level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL);
24 return true;
25}
26
27int RepeaterTile::getTurnOnDelay(int data)
28{
29 return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2;
30}
31
32DiodeTile *RepeaterTile::getOnTile()
33{
34 return Tile::diode_on;
35}
36
37DiodeTile *RepeaterTile::getOffTile()
38{
39 return Tile::diode_off;
40}
41
42int RepeaterTile::getResource(int data, Random *random, int playerBonusLevel)
43{
44 return Item::repeater_Id;
45}
46
47int RepeaterTile::cloneTileId(Level *level, int x, int y, int z)
48{
49 return Item::repeater_Id;
50}
51
52int RepeaterTile::getRenderShape()
53{
54 return SHAPE_REPEATER;
55}
56
57bool RepeaterTile::isLocked(LevelSource *level, int x, int y, int z, int data)
58{
59 return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE;
60}
61
62bool RepeaterTile::isAlternateInput(int tile)
63{
64 return isDiode(tile);
65}
66
67void RepeaterTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
68{
69 if (!on) return;
70 int data = level->getData(xt, yt, zt);
71 int dir = getDirection(data);
72
73 double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
74 double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2;
75 double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2;
76
77 double xo = 0;
78 double zo = 0;
79
80 if (random->nextInt(2) == 0)
81 {
82 // spawn on receiver
83 switch (dir)
84 {
85 case Direction::SOUTH:
86 zo = -5.0f / 16.0f;
87 break;
88 case Direction::NORTH:
89 zo = 5.0f / 16.0f;
90 break;
91 case Direction::EAST:
92 xo = -5.0f / 16.0f;
93 break;
94 case Direction::WEST:
95 xo = 5.0f / 16.0f;
96 break;
97 }
98 }
99 else
100 {
101 // spawn on transmitter
102 int delay = (data & DELAY_MASK) >> DELAY_SHIFT;
103 switch (dir)
104 {
105 case Direction::SOUTH:
106 zo = DELAY_RENDER_OFFSETS[delay];
107 break;
108 case Direction::NORTH:
109 zo = -DELAY_RENDER_OFFSETS[delay];
110 break;
111 case Direction::EAST:
112 xo = DELAY_RENDER_OFFSETS[delay];
113 break;
114 case Direction::WEST:
115 xo = -DELAY_RENDER_OFFSETS[delay];
116 break;
117 }
118 }
119
120 level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0);
121}
122
123void RepeaterTile::onRemove(Level *level, int x, int y, int z, int id, int data)
124{
125 DiodeTile::onRemove(level, x, y, z, id, data);
126 updateNeighborsInFront(level, x, y, z);
127}
128
129bool RepeaterTile::TestUse()
130{
131 return true;
132}