the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.biome.h"
3#include "IntCache.h"
4#include "RegionHillsLayer.h"
5
6RegionHillsLayer::RegionHillsLayer(__int64 seed, shared_ptr<Layer> parent) : Layer(seed)
7{
8 this->parent = parent;
9}
10
11intArray RegionHillsLayer::getArea(int xo, int yo, int w, int h)
12{
13 intArray b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2);
14
15 intArray result = IntCache::allocate(w * h);
16 for (int y = 0; y < h; y++)
17 {
18 for (int x = 0; x < w; x++)
19 {
20 initRandom(x + xo, y + yo);
21 int old = b[(x + 1) + (y + 1) * (w + 2)];
22 if (nextRandom(3) == 0)
23 {
24 int next = old;
25 if (old == Biome::desert->id)
26 {
27 next = Biome::desertHills->id;
28 }
29 else if (old == Biome::forest->id)
30 {
31 next = Biome::forestHills->id;
32 }
33 else if (old == Biome::taiga->id)
34 {
35 next = Biome::taigaHills->id;
36 }
37 else if (old == Biome::plains->id)
38 {
39 next = Biome::forest->id;
40 }
41 else if (old == Biome::iceFlats->id)
42 {
43 next = Biome::iceMountains->id;
44 }
45 else if (old == Biome::jungle->id)
46 {
47 next = Biome::jungleHills->id;
48
49 }
50 if (next == old)
51 {
52 result[x + y * w] = old;
53 }
54 else
55 {
56 int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)];
57 int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)];
58 int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)];
59 int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)];
60 if (_n == old && _e == old && _w == old && _s == old)
61 {
62 result[x + y * w] = next;
63 }
64 else
65 {
66 result[x + y * w] = old;
67 }
68 }
69 }
70 else
71 {
72 result[x + y * w] = old;
73 }
74 }
75 }
76
77 return result;
78}