the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5 6class PreLoginPacket : public Packet, public enable_shared_from_this<PreLoginPacket> 7{ 8 // the login key is username client->server and sessionid server->client 9public: 10 static const int m_iSaveNameLen=14; 11 //4J Added more info to this packet so that we can check if anyone has a UGC privilege that won't let us 12 // join, and so that we can inform the server if we have that privilege set. Anyone with UGC turned off completely 13 // can't play the game online at all, so we only need to specify players with friends only set 14 PlayerUID *m_playerXuids; 15 DWORD m_dwPlayerCount; 16 BYTE m_friendsOnlyBits; 17 DWORD m_ugcPlayersVersion; 18 BYTE m_szUniqueSaveName[m_iSaveNameLen]; // added for checking if the level is in the ban list 19 DWORD m_serverSettings; // A bitfield of server settings constructed with the MAKE_SERVER_SETTINGS macro 20 BYTE m_hostIndex; // Rather than sending the xuid of the host again, send an index into the m_playerXuids array 21 DWORD m_texturePackId; 22 SHORT m_netcodeVersion; 23 24 wstring loginKey; 25 26 PreLoginPacket(); 27 PreLoginPacket(wstring userName); 28 PreLoginPacket(wstring userName, PlayerUID *playerXuids, DWORD playerCount, BYTE friendsOnlyBits, DWORD ugcPlayersVersion,char *pszUniqueSaveName, DWORD serverSettings, BYTE hostIndex, DWORD texturePackId); 29 ~PreLoginPacket(); 30 31 virtual void read(DataInputStream *dis); 32 virtual void write(DataOutputStream *dos); 33 virtual void handle(PacketListener *listener); 34 virtual int getEstimatedSize(); 35 36public: 37 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PreLoginPacket()); } 38 virtual int getId() { return 2; } 39};