the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2// Pos implements Comparable<Pos>
3// We don't REALLY need it as it's main use it to make things easy
4// to handle in the java array/list classes, but adding to help
5// maintain as much original code as possible
6
7//class Pos //implements Comparable<Pos>
8class Pos
9{
10public:
11 int x;
12 int y;
13 int z;
14
15 Pos();
16
17 Pos(int x, int y, int z);
18
19 Pos(Pos *position);
20
21 //@Override
22 //public boolean equals(Object other)
23 bool equals(void *other);
24
25 int hashCode();
26 int compareTo(Pos *pos);
27 Pos *offset(int x, int y, int z);
28 void set(int x, int y, int z);
29 void set(Pos *pos);
30
31 Pos *above();
32 Pos *above(int steps);
33 Pos *below();
34 Pos *below(int steps);
35 Pos *north();
36 Pos *north(int steps);
37 Pos *south();
38 Pos *south(int steps);
39 Pos *west();
40 Pos *west(int steps);
41 Pos *east();
42 Pos *east(int steps);
43
44 void move(int x, int y, int z);
45 void move(Pos pos);
46 void moveX(int steps);
47 void moveY(int steps);
48 void moveZ(int steps);
49 void moveUp(int steps);
50 void moveUp();
51 void moveDown(int steps);
52 void moveDown();
53 void moveEast(int steps);
54 void moveEast();
55 void moveWest(int steps);
56 void moveWest();
57 void moveNorth(int steps);
58 void moveNorth();
59 void moveSouth(int steps);
60 void moveSouth();
61
62 double dist(int x, int y, int z);
63 double dist(Pos *pos);
64 float distSqr(int x, int y, int z);
65 float distSqr(Pos *pos);
66};