the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3#include "Packet.h"
4
5class ServerPlayer;
6
7class PlayerInfoPacket : public Packet, public enable_shared_from_this<PlayerInfoPacket>
8{
9 public:
10 // 4J Stu - I have re-purposed this packet for our uses
11 //wstring name;
12 //bool add;
13 //int latency;
14 short m_networkSmallId;
15 short m_playerColourIndex;
16 unsigned int m_playerPrivileges;
17 int m_entityId;
18
19 PlayerInfoPacket();
20 //PlayerInfoPacket(const wstring &name, bool add, int latency);
21 PlayerInfoPacket(BYTE networkSmallId, short playerColourIndex, unsigned int playerPrivileges = 0);
22 PlayerInfoPacket(shared_ptr<ServerPlayer> player);
23
24 virtual void read(DataInputStream *dis);
25 virtual void write(DataOutputStream *dos);
26 virtual void handle(PacketListener *listener);
27 virtual int getEstimatedSize();
28
29public:
30 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerInfoPacket()); }
31 virtual int getId() { return 201; }
32};