the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5
6class PlayerCommandPacket : public Packet, public enable_shared_from_this<PlayerCommandPacket>
7{
8public:
9 static const int START_SNEAKING;
10 static const int STOP_SNEAKING;
11 static const int STOP_SLEEPING;
12 static const int START_SPRINTING;
13 static const int STOP_SPRINTING;
14 static const int START_IDLEANIM;
15 static const int STOP_IDLEANIM;
16 static const int RIDING_JUMP;
17 static const int OPEN_INVENTORY;
18
19 // 4J Added
20 // 4J-PB - Making this host only setting
21 /*
22 static const int SHOW_ON_MAPS;
23 static const int HIDE_ON_MAPS;
24 */
25
26 int id;
27 int action;
28 int data;
29
30 PlayerCommandPacket();
31 PlayerCommandPacket(shared_ptr<Entity> e, int action);
32 PlayerCommandPacket(shared_ptr<Entity> e, int action, int data);
33
34 virtual void read(DataInputStream *dis);
35 virtual void write(DataOutputStream *dos);
36 virtual void handle(PacketListener *listener);
37 virtual int getEstimatedSize();
38public:
39 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new PlayerCommandPacket()); }
40 virtual int getId() { return 19; }
41};