the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.player.h" 3#include "net.minecraft.network.packet.h" 4#include "PlayerAbilitiesPacket.h" 5 6PlayerAbilitiesPacket::PlayerAbilitiesPacket() 7{ 8 invulnerable = false; 9 _isFlying = false; 10 _canFly = false; 11 instabuild = false; 12 flyingSpeed = 0.0f; 13 walkingSpeed = 0.0f; 14} 15 16PlayerAbilitiesPacket::PlayerAbilitiesPacket(Abilities *abilities) 17{ 18 setInvulnerable(abilities->invulnerable); 19 setFlying(abilities->flying); 20 setCanFly(abilities->mayfly); 21 setInstabuild(abilities->instabuild); 22 setFlyingSpeed(abilities->getFlyingSpeed()); 23 setWalkingSpeed(abilities->getWalkingSpeed()); 24} 25 26void PlayerAbilitiesPacket::read(DataInputStream *dis) 27{ 28 byte bitfield = dis->readByte(); 29 30 setInvulnerable((bitfield & FLAG_INVULNERABLE) > 0); 31 setFlying((bitfield & FLAG_FLYING) > 0); 32 setCanFly((bitfield & FLAG_CAN_FLY) > 0); 33 setInstabuild((bitfield & FLAG_INSTABUILD) > 0); 34 setFlyingSpeed(dis->readFloat()); 35 setWalkingSpeed(dis->readFloat()); 36} 37 38void PlayerAbilitiesPacket::write(DataOutputStream *dos) 39{ 40 byte bitfield = 0; 41 42 if (isInvulnerable()) bitfield |= FLAG_INVULNERABLE; 43 if (isFlying()) bitfield |= FLAG_FLYING; 44 if (canFly()) bitfield |= FLAG_CAN_FLY; 45 if (canInstabuild()) bitfield |= FLAG_INSTABUILD; 46 47 dos->writeByte(bitfield); 48 dos->writeFloat(flyingSpeed); 49 dos->writeFloat(walkingSpeed); 50} 51 52void PlayerAbilitiesPacket::handle(PacketListener *listener) 53{ 54 listener->handlePlayerAbilities(shared_from_this()); 55} 56 57int PlayerAbilitiesPacket::getEstimatedSize() 58{ 59 return 2; 60} 61 62//wstring getDebugInfo() 63//{ 64// return String.format("invuln=%b, flying=%b, canfly=%b, instabuild=%b, flyspeed=%.4f, walkspped=%.4f", isInvulnerable(), isFlying(), canFly(), canInstabuild(), getFlyingSpeed(), getWalkingSpeed()); 65//} 66 67bool PlayerAbilitiesPacket::isInvulnerable() 68{ 69 return invulnerable; 70} 71 72void PlayerAbilitiesPacket::setInvulnerable(bool invulnerable) 73{ 74 this->invulnerable = invulnerable; 75} 76 77bool PlayerAbilitiesPacket::isFlying() 78{ 79 return _isFlying; 80} 81 82void PlayerAbilitiesPacket::setFlying(bool flying) 83{ 84 _isFlying = flying; 85} 86 87bool PlayerAbilitiesPacket::canFly() 88{ 89 return _canFly; 90} 91 92void PlayerAbilitiesPacket::setCanFly(bool canFly) 93{ 94 this->_canFly = canFly; 95} 96 97bool PlayerAbilitiesPacket::canInstabuild() 98{ 99 return instabuild; 100} 101 102void PlayerAbilitiesPacket::setInstabuild(bool instabuild) 103{ 104 this->instabuild = instabuild; 105} 106 107float PlayerAbilitiesPacket::getFlyingSpeed() 108{ 109 return flyingSpeed; 110} 111 112void PlayerAbilitiesPacket::setFlyingSpeed(float flySpeed) 113{ 114 flyingSpeed = flySpeed; 115} 116 117float PlayerAbilitiesPacket::getWalkingSpeed() 118{ 119 return walkingSpeed; 120} 121 122void PlayerAbilitiesPacket::setWalkingSpeed(float walkingSpeed) 123{ 124 this->walkingSpeed = walkingSpeed; 125} 126 127bool PlayerAbilitiesPacket::canBeInvalidated() 128{ 129 return true; 130} 131 132bool PlayerAbilitiesPacket::isInvalidatedBy(shared_ptr<Packet> packet) 133{ 134 return true; 135}