the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.tile.h"
4#include "PineFeature.h"
5
6bool PineFeature::place(Level *level, Random *random, int x, int y, int z)
7{
8 // pines can be quite tall
9 int treeHeight = random->nextInt(5) + 7;
10 int trunkHeight = treeHeight - random->nextInt(2) - 3;
11 int topHeight = treeHeight - trunkHeight;
12 int topRadius = 1 + random->nextInt(topHeight + 1);
13
14 bool free = true;
15 // may not be outside of y boundaries
16 if (y < 1 || y + treeHeight + 1 > Level::genDepth)
17 {
18 return false;
19 }
20
21 // 4J Stu Added to stop tree features generating areas previously place by game rule generation
22 if(app.getLevelGenerationOptions() != NULL)
23 {
24 LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
25 bool intersects = levelGenOptions->checkIntersects(x - topRadius, y - 1, z - topRadius, x + topRadius, y + treeHeight, z + topRadius);
26 if(intersects)
27 {
28 //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
29 return false;
30 }
31 }
32
33 // make sure there is enough space
34 for (int yy = y; yy <= y + 1 + treeHeight && free; yy++)
35 {
36
37 int r = 1;
38 if ((yy - y) < trunkHeight)
39 {
40 r = 0;
41 }
42 else
43 {
44 r = topRadius;
45 }
46 for (int xx = x - r; xx <= x + r && free; xx++)
47 {
48 for (int zz = z - r; zz <= z + r && free; zz++)
49 {
50 if (yy >= 0 && yy < Level::genDepth)
51 {
52 int tt = level->getTile(xx, yy, zz);
53 if (tt != 0 && tt != Tile::leaves_Id) free = false;
54 }
55 else
56 {
57 free = false;
58 }
59 }
60 }
61 }
62
63 if (!free) return false;
64
65 // must stand on ground
66 int belowTile = level->getTile(x, y - 1, z);
67 if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::genDepth - treeHeight - 1) return false;
68
69 placeBlock(level, x, y - 1, z, Tile::dirt_Id);
70
71 // place leaf top
72 int currentRadius = 0;
73 for (int yy = y + treeHeight; yy >= y + trunkHeight; yy--)
74 {
75 for (int xx = x - currentRadius; xx <= x + currentRadius; xx++)
76 {
77 int xo = xx - (x);
78 for (int zz = z - currentRadius; zz <= z + currentRadius; zz++)
79 {
80 int zo = zz - (z);
81 if (abs(xo) == currentRadius && abs(zo) == currentRadius && currentRadius > 0) continue;
82 if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::EVERGREEN_LEAF);
83 }
84 }
85
86 if (currentRadius >= 1 && yy == (y + trunkHeight + 1))
87 {
88 currentRadius -= 1;
89 }
90 else if (currentRadius < topRadius)
91 {
92 currentRadius += 1;
93 }
94 }
95 for (int hh = 0; hh < treeHeight - 1; hh++)
96 {
97 int t = level->getTile(x, y + hh, z);
98 if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::DARK_TRUNK);
99 }
100
101 return true;
102}