the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "PerlinSimplexNoise.h"
3
4PerlinSimplexNoise::PerlinSimplexNoise(int levels)
5{
6 Random random;
7 init(&random,levels);
8}
9
10PerlinSimplexNoise::PerlinSimplexNoise(Random *random, int levels)
11{
12 init(random,levels);
13 delete random;
14}
15
16void PerlinSimplexNoise::init(Random *random, int levels)
17{
18 MemSect(3);
19 this->levels = levels;
20 noiseLevels = new SimplexNoise *[levels];
21 for (int i = 0; i < levels; i++)
22 {
23 noiseLevels[i] = new SimplexNoise(random);
24 }
25 MemSect(0);
26}
27
28PerlinSimplexNoise::~PerlinSimplexNoise()
29{
30 for(int i = 0; i < levels; i++ )
31 {
32 delete noiseLevels[i];
33 }
34 delete[] noiseLevels;
35}
36
37double PerlinSimplexNoise::getValue(double x, double y)
38{
39 double value = 0;
40 double pow = 1;
41
42 for (int i = 0; i < levels; i++)
43 {
44 value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
45 pow /= 2;
46 }
47
48 return value;
49}
50
51double PerlinSimplexNoise::getValue(double x, double y, double z)
52{
53 double value = 0;
54 double pow = 1;
55
56 for (int i = 0; i < levels; i++)
57 {
58 value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
59 pow /= 2;
60 }
61
62 return value;
63}
64
65doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale)
66{
67 return getRegion(buffer, x, y, xSize, ySize, xScale, yScale, sizeScale, 0.5);
68}
69
70doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, int xSize, int ySize, double xScale, double yScale, double sizeScale, double powScale)
71{
72 xScale/=1.5;
73 yScale/=1.5;
74
75 if (buffer.data == NULL || (int) buffer.length < xSize * ySize)
76 {
77 if( buffer.data ) delete [] buffer.data;
78 buffer = doubleArray(xSize * ySize);
79 }
80 else for (unsigned int i = 0; i < buffer.length; i++)
81 buffer[i] = 0;
82
83
84 double pow = 1;
85 double scale = 1;
86 for (int i = 0; i < levels; i++)
87 {
88 noiseLevels[i]->add(buffer, x, y, xSize, ySize, xScale * scale, yScale * scale, 0.55/pow);
89 scale *= sizeScale;
90 pow *= powScale;
91 }
92
93 return buffer;
94}
95
96doubleArray PerlinSimplexNoise::getRegion(doubleArray buffer, double x, double y, double z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale)
97{
98 xScale/=1.5;
99 yScale/=1.5;
100
101 if (buffer.data == NULL) buffer = doubleArray(xSize * ySize * zSize);
102 else for (unsigned int i = 0; i < buffer.length; i++)
103 buffer[i] = 0;
104
105
106 double pow = 1;
107
108 for (int i = 0; i < levels; i++) {
109 // value += noiseLevels[i].getValue(x * pow, y * pow, z * pow) / pow;
110 noiseLevels[i]->add(buffer, x, y, z, xSize, ySize, zSize, xScale * pow, yScale * pow, zScale * pow, 0.55/pow);
111 pow *= 0.5;
112 }
113
114 return buffer;
115}