the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "PerlinNoise.h"
3#include "Mth.h"
4
5PerlinNoise::PerlinNoise(int levels)
6{
7 Random random;
8 init(&random, levels);
9}
10
11PerlinNoise::PerlinNoise(Random *random, int levels)
12{
13 init(random, levels);
14}
15
16void PerlinNoise::init(Random *random, int levels)
17{
18 MemSect(2);
19 this->levels = levels;
20 noiseLevels = new ImprovedNoise *[levels];
21 for (int i = 0; i < levels; i++)
22 {
23 noiseLevels[i] = new ImprovedNoise(random);
24 }
25 MemSect(0);
26}
27
28PerlinNoise::~PerlinNoise()
29{
30 for( int i = 0; i < levels; i++ )
31 {
32 delete noiseLevels[i];
33 }
34 delete [] noiseLevels;
35}
36
37double PerlinNoise::getValue(double x, double y)
38{
39 double value = 0;
40 double pow = 1;
41
42 for (int i = 0; i < levels; i++)
43 {
44 value += noiseLevels[i]->getValue(x * pow, y * pow) / pow;
45 pow /= 2;
46 }
47
48 return value;
49}
50
51double PerlinNoise::getValue(double x, double y, double z)
52{
53 double value = 0;
54 double pow = 1;
55
56 for (int i = 0; i < levels; i++)
57 {
58 value += noiseLevels[i]->getValue(x * pow, y * pow, z * pow) / pow;
59 pow /= 2;
60 }
61
62 return value;
63}
64
65doubleArray PerlinNoise::getRegion(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize, double xScale, double yScale, double zScale)
66{
67 if (buffer.data == NULL) buffer = doubleArray(xSize * ySize * zSize);
68 else for (unsigned int i = 0; i < buffer.length; i++)
69 buffer[i] = 0;
70
71
72 double pow = 1;
73
74 for (int i = 0; i < levels; i++)
75 {
76 // value += noiseLevels[i].getValue(x * pow, y * pow, z * pow) / pow;
77 double xx = x * pow * xScale;
78 double yy = y * pow * yScale;
79 double zz = z * pow * zScale;
80 __int64 xb = Mth::lfloor(xx);
81 __int64 zb = Mth::lfloor(zz);
82 xx -= xb;
83 zz -= zb;
84 xb %= 16777216;
85 zb %= 16777216;
86 xx += xb;
87 zz += zb;
88 noiseLevels[i]->add(buffer, xx, yy, zz, xSize, ySize, zSize, xScale * pow, yScale * pow, zScale * pow, pow);
89 pow /= 2;
90 }
91
92 return buffer;
93}
94
95doubleArray PerlinNoise::getRegion(doubleArray sr, int x, int z, int xSize, int zSize, double xScale, double zScale, double pow)
96{
97 return getRegion(sr, x, 10, z, xSize, 1, zSize, xScale, 1, zScale);
98}