the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "OreTile.h" 3#include "net.minecraft.world.item.h" 4#include "net.minecraft.world.level.h" 5 6OreTile::OreTile(int id) : Tile(id, Material::stone) 7{ 8} 9 10int OreTile::getResource(int data, Random *random, int playerBonusLevel) 11{ 12 if (id == Tile::coalOre_Id) return Item::coal_Id; 13 if (id == Tile::diamondOre_Id) return Item::diamond_Id; 14 if (id == Tile::lapisOre_Id) return Item::dye_powder_Id; 15 if (id == Tile::emeraldOre_Id) return Item::emerald_Id; 16 if (id == Tile::netherQuartz_Id) return Item::netherQuartz_Id; 17 return id; 18} 19 20int OreTile::getResourceCount(Random *random) 21{ 22 if (id == Tile::lapisOre_Id) return 4 + random->nextInt(5); 23 return 1; 24} 25 26int OreTile::getResourceCountForLootBonus(int bonusLevel, Random *random) 27{ 28 if (bonusLevel > 0 && id != getResource(0, random, bonusLevel)) 29 { 30 int bonus = random->nextInt(bonusLevel + 2) - 1; 31 if (bonus < 0) 32 { 33 bonus = 0; 34 } 35 return getResourceCount(random) * (bonus + 1); 36 } 37 return getResourceCount(random); 38} 39 40void OreTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel) 41{ 42 Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel); 43 44 // also spawn experience if the block is broken 45 if (getResource(data, level->random, playerBonusLevel) != id) 46 { 47 int magicCount = 0; 48 if (id == Tile::coalOre_Id) 49 { 50 magicCount = Mth::nextInt(level->random, 0, 2); 51 } 52 else if (id == Tile::diamondOre_Id) 53 { 54 magicCount = Mth::nextInt(level->random, 3, 7); 55 } 56 else if (id == Tile::emeraldOre_Id) 57 { 58 magicCount = Mth::nextInt(level->random, 3, 7); 59 } 60 else if (id == Tile::lapisOre_Id) 61 { 62 magicCount = Mth::nextInt(level->random, 2, 5); 63 } 64 else if (id == Tile::netherQuartz_Id) 65 { 66 magicCount = Mth::nextInt(level->random, 2, 5); 67 } 68 popExperience(level, x, y, z, magicCount); 69 } 70} 71 72int OreTile::getSpawnResourcesAuxValue(int data) 73{ 74 // lapis spawns blue dye 75 if (id == Tile::lapisOre_Id) return DyePowderItem::BLUE; 76 return 0; 77}