the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "BaseEntityTile.h"
3
4class Player;
5
6class NoteBlockTile : public BaseEntityTile
7{
8public:
9 NoteBlockTile(int id);
10 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
11 virtual bool TestUse();
12 virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
13 virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
14 virtual shared_ptr<TileEntity> newTileEntity(Level *level);
15 virtual bool triggerEvent(Level *level, int x, int y, int z, int i, int note);
16};