the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "StructureFeature.h"
3#include "StructureStart.h"
4#include "biome.h"
5class Random;
6
7class NetherBridgeFeature : public StructureFeature
8{
9
10private:
11 vector<Biome::MobSpawnerData *> bridgeEnemies;
12 bool isSpotSelected;
13 ChunkPos *netherFortressPos;
14
15public:
16 NetherBridgeFeature();
17 ~NetherBridgeFeature();
18 wstring getFeatureName();
19 vector<Biome::MobSpawnerData *> *getBridgeEnemies();
20protected:
21 virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat);
22 virtual StructureStart *createStructureStart(int x, int z);
23public:
24 void clearCachedBuildings();
25
26 class NetherBridgeStart : public StructureStart
27 {
28public:
29 static StructureStart *Create() { return new NetherBridgeStart(); }
30 virtual EStructureStart GetType() { return eStructureStart_NetherBridgeStart; }
31
32 public:
33 NetherBridgeStart();
34 NetherBridgeStart(Level *level, Random *random, int chunkX, int chunkZ);
35 };
36};