the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "StructureFeature.h" 3#include "StructureStart.h" 4#include "biome.h" 5class Random; 6 7class NetherBridgeFeature : public StructureFeature 8{ 9 10private: 11 vector<Biome::MobSpawnerData *> bridgeEnemies; 12 bool isSpotSelected; 13 ChunkPos *netherFortressPos; 14 15public: 16 NetherBridgeFeature(); 17 ~NetherBridgeFeature(); 18 wstring getFeatureName(); 19 vector<Biome::MobSpawnerData *> *getBridgeEnemies(); 20protected: 21 virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat); 22 virtual StructureStart *createStructureStart(int x, int z); 23public: 24 void clearCachedBuildings(); 25 26 class NetherBridgeStart : public StructureStart 27 { 28public: 29 static StructureStart *Create() { return new NetherBridgeStart(); } 30 virtual EStructureStart GetType() { return eStructureStart_NetherBridgeStart; } 31 32 public: 33 NetherBridgeStart(); 34 NetherBridgeStart(Level *level, Random *random, int chunkX, int chunkZ); 35 }; 36};