the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "BossMob.h" 3#include "MultiEntityMob.h" 4#include "MultiEntityMobPart.h" 5 6MultiEntityMobPart::MultiEntityMobPart(shared_ptr<MultiEntityMob>parentMob, const wstring &id, float w, float h) : Entity(parentMob->getLevel()), parentMob( parentMob ), id( id ) 7{ 8 // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that 9 // the derived version of the function is called 10 this->defineSynchedData(); 11 12 setSize(w, h); 13} 14 15 16void MultiEntityMobPart::defineSynchedData() 17{ 18} 19 20void MultiEntityMobPart::readAdditionalSaveData(CompoundTag *tag) 21{ 22} 23 24void MultiEntityMobPart::addAdditonalSaveData(CompoundTag *tag) 25{ 26} 27 28 29bool MultiEntityMobPart::isPickable() 30{ 31 return true; 32} 33 34bool MultiEntityMobPart::hurt(DamageSource *source, float damage) 35{ 36 return parentMob.lock()->hurt( dynamic_pointer_cast<MultiEntityMobPart>( shared_from_this() ), source, damage); 37} 38 39bool MultiEntityMobPart::is(shared_ptr<Entity> other) 40{ 41 return shared_from_this() == other || parentMob.lock() == dynamic_pointer_cast<MultiEntityMob>(other); 42}