the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.ai.control.h"
3#include "net.minecraft.world.entity.ai.util.h"
4#include "net.minecraft.world.entity.ai.navigation.h"
5#include "net.minecraft.world.entity.ai.village.h"
6#include "net.minecraft.world.entity.h"
7#include "net.minecraft.world.level.h"
8#include "net.minecraft.world.level.dimension.h"
9#include "MoveIndoorsGoal.h"
10
11MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob *mob)
12{
13 insideX = insideZ = -1;
14
15 this->mob = mob;
16 setRequiredControlFlags(Control::MoveControlFlag);
17}
18
19bool MoveIndoorsGoal::canUse()
20{
21 if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false;
22 if (mob->getRandom()->nextInt(50) != 0) return false;
23 if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false;
24 shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14);
25 if (village == NULL) return false;
26 shared_ptr<DoorInfo> _doorInfo = village->getBestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
27 doorInfo = _doorInfo;
28 return _doorInfo != NULL;
29}
30
31bool MoveIndoorsGoal::canContinueToUse()
32{
33 return !mob->getNavigation()->isDone();
34}
35
36void MoveIndoorsGoal::start()
37{
38 insideX = -1;
39 shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
40 if( _doorInfo == NULL )
41 {
42 doorInfo = weak_ptr<DoorInfo>();
43 return;
44 }
45 if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16)
46 {
47 Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 14, 3, Vec3::newTemp(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5));
48 if (pos != NULL) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f);
49 }
50 else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 1.0f);
51}
52
53void MoveIndoorsGoal::stop()
54{
55 shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
56 if( _doorInfo == NULL )
57 {
58 doorInfo = weak_ptr<DoorInfo>();
59 return;
60 }
61
62 insideX = _doorInfo->getIndoorX();
63 insideZ = _doorInfo->getIndoorZ();
64 doorInfo = weak_ptr<DoorInfo>();
65}