the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "LevelStorage.h" 5 6#include "ConsoleSavePath.h" 7 8class MockedLevelStorage : public LevelStorage 9{ 10public: 11 virtual LevelData *prepareLevel(); 12 virtual void checkSession(); 13 virtual ChunkStorage *createChunkStorage(Dimension *dimension); 14 virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players); 15 virtual void saveLevelData(LevelData *levelData); 16 virtual PlayerIO *getPlayerIO(); 17 virtual void closeAll(); 18 virtual ConsoleSavePath getDataFile(const wstring& id); 19 virtual wstring getLevelId(); 20public: 21 virtual ConsoleSaveFile *getSaveFile() { return NULL; } 22};