the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "LevelStorage.h"
5
6#include "ConsoleSavePath.h"
7
8class MockedLevelStorage : public LevelStorage
9{
10public:
11 virtual LevelData *prepareLevel();
12 virtual void checkSession();
13 virtual ChunkStorage *createChunkStorage(Dimension *dimension);
14 virtual void saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players);
15 virtual void saveLevelData(LevelData *levelData);
16 virtual PlayerIO *getPlayerIO();
17 virtual void closeAll();
18 virtual ConsoleSavePath getDataFile(const wstring& id);
19 virtual wstring getLevelId();
20public:
21 virtual ConsoleSaveFile *getSaveFile() { return NULL; }
22};