the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.tile.entity.h"
4#include "MobSpawnerTile.h"
5
6MobSpawnerTile::MobSpawnerTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender() )
7{
8}
9
10shared_ptr<TileEntity> MobSpawnerTile::newTileEntity(Level *level)
11{
12 return shared_ptr<MobSpawnerTileEntity>( new MobSpawnerTileEntity() );
13}
14
15int MobSpawnerTile::getResource(int data, Random *random, int playerBonusLevel)
16{
17 return 0;
18}
19
20int MobSpawnerTile::getResourceCount(Random *random)
21{
22 return 0;
23}
24
25bool MobSpawnerTile::isSolidRender(bool isServerLevel)
26{
27 return false;
28}
29
30bool MobSpawnerTile::blocksLight()
31{
32 return false;
33}
34
35void MobSpawnerTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
36{
37 Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
38
39 // also spawn experience if the block is broken
40 {
41 int magicCount = 15 + level->random->nextInt(15) + level->random->nextInt(15);
42 popExperience(level, x, y, z, magicCount);
43 }
44}
45
46int MobSpawnerTile::cloneTileId(Level *level, int x, int y, int z)
47{
48 return 0;
49}