the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.animal.h" 3#include "net.minecraft.world.entity.monster.h" 4#include "Creature.h" 5#include "Material.h" 6#include "MobCategory.h" 7 8MobCategory *MobCategory::monster = NULL; 9MobCategory *MobCategory::creature = NULL; 10MobCategory *MobCategory::ambient = NULL; 11MobCategory *MobCategory::waterCreature = NULL; 12// 4J - added these extra categories 13MobCategory *MobCategory::creature_wolf = NULL; 14MobCategory *MobCategory::creature_chicken = NULL; 15MobCategory *MobCategory::creature_mushroomcow = NULL; 16 17MobCategoryArray MobCategory::values = MobCategoryArray(7); 18 19void MobCategory::staticCtor() 20{ 21 // 4J - adjusted the max levels here for the xbox version, which now represent the max levels in the whole world 22 monster = new MobCategory(70, Material::air, false, false, eTYPE_MONSTER, false, CONSOLE_MONSTERS_HARD_LIMIT); 23 creature = new MobCategory(10, Material::air, true, true, eTYPE_ANIMALS_SPAWN_LIMIT_CHECK, false, CONSOLE_ANIMALS_HARD_LIMIT); 24 ambient = new MobCategory(15, Material::air, true, false, eTYPE_AMBIENT, false, CONSOLE_AMBIENT_HARD_LIMIT), 25 waterCreature = new MobCategory(5, Material::water, true, false, eTYPE_WATERANIMAL, false, CONSOLE_SQUID_HARD_LIMIT); 26 27 values[0] = monster; 28 values[1] = creature; 29 values[2] = ambient; 30 values[3] = waterCreature; 31 // 4J - added 2 new categories to give us better control over spawning wolves & chickens 32 creature_wolf = new MobCategory(3, Material::air, true, true, eTYPE_WOLF, true, MAX_XBOX_WOLVES); 33 creature_chicken = new MobCategory( 2, Material::air, true, true, eTYPE_CHICKEN, true, MAX_XBOX_CHICKENS); 34 creature_mushroomcow = new MobCategory(2, Material::air, true, true, eTYPE_MUSHROOMCOW, true, MAX_XBOX_MUSHROOMCOWS); 35 values[4] = creature_wolf; 36 values[5] = creature_chicken; 37 values[6] = creature_mushroomcow; 38} 39 40MobCategory::MobCategory(int maxVar, Material *spawnPositionMaterial, bool isFriendly, bool isPersistent, eINSTANCEOF eBase, bool isSingleType, int maxPerLevel) 41 : m_max(maxVar), spawnPositionMaterial(spawnPositionMaterial), m_isFriendly(isFriendly), m_isPersistent(isPersistent), m_eBase(eBase), m_isSingleType(isSingleType), m_maxPerLevel(maxPerLevel) 42{ 43} 44 45// 4J - added 46const eINSTANCEOF MobCategory::getEnumBaseClass() 47{ 48 return m_eBase; 49} 50 51int MobCategory::getMaxInstancesPerChunk() 52{ 53 return m_max; 54} 55 56int MobCategory::getMaxInstancesPerLevel() // 4J added 57{ 58 return m_maxPerLevel; 59} 60 61Material *MobCategory::getSpawnPositionMaterial() 62{ 63 return (Material *) spawnPositionMaterial; 64} 65 66bool MobCategory::isFriendly() 67{ 68 return m_isFriendly; 69} 70 71bool MobCategory::isSingleType() 72{ 73 return m_isSingleType; 74} 75 76bool MobCategory::isPersistent() 77{ 78 return m_isPersistent; 79}