the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.chunk.storage.h" 3#include "MemoryLevelStorage.h" 4#include "LevelSummary.h" 5#include "MemoryLevelStorageSource.h" 6 7MemoryLevelStorageSource::MemoryLevelStorageSource() 8{ 9} 10 11wstring MemoryLevelStorageSource::getName() 12{ 13 return L"Memory Storage"; 14} 15 16shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir) 17{ 18 return shared_ptr<LevelStorage> () new MemoryLevelStorage()); 19} 20 21vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList() 22{ 23 return new vector<LevelSummary *>; 24} 25 26void MemoryLevelStorageSource::clearAll() 27{ 28} 29 30LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId) 31{ 32 return NULL; 33} 34 35bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId) 36{ 37 return true; 38} 39 40void MemoryLevelStorageSource::deleteLevel(const wstring& levelId) 41{ 42} 43 44void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName) 45{ 46} 47 48bool MemoryLevelStorageSource::isConvertible(const wstring& levelId) 49{ 50 return false; 51} 52 53bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId) 54{ 55 return false; 56} 57 58bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress) 59{ 60 return false; 61}