the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.chunk.storage.h"
3#include "MemoryLevelStorage.h"
4#include "LevelSummary.h"
5#include "MemoryLevelStorageSource.h"
6
7MemoryLevelStorageSource::MemoryLevelStorageSource()
8{
9}
10
11wstring MemoryLevelStorageSource::getName()
12{
13 return L"Memory Storage";
14}
15
16shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir)
17{
18 return shared_ptr<LevelStorage> () new MemoryLevelStorage());
19}
20
21vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
22{
23 return new vector<LevelSummary *>;
24}
25
26void MemoryLevelStorageSource::clearAll()
27{
28}
29
30LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId)
31{
32 return NULL;
33}
34
35bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId)
36{
37 return true;
38}
39
40void MemoryLevelStorageSource::deleteLevel(const wstring& levelId)
41{
42}
43
44void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
45{
46}
47
48bool MemoryLevelStorageSource::isConvertible(const wstring& levelId)
49{
50 return false;
51}
52
53bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId)
54{
55 return false;
56}
57
58bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress)
59{
60 return false;
61}