the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.player.h" 3#include "net.minecraft.world.level.h" 4#include "net.minecraft.world.level.chunk.storage.h" 5#include "net.minecraft.world.level.dimension.h" 6#include "com.mojang.nbt.h" 7#include "MemoryLevelStorage.h" 8 9#include "ConsoleSaveFileIO.h" 10 11MemoryLevelStorage::MemoryLevelStorage() 12{ 13} 14 15LevelData *MemoryLevelStorage::prepareLevel() 16{ 17 return NULL; 18} 19 20void MemoryLevelStorage::checkSession() 21{ 22} 23 24ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension) 25{ 26 return new MemoryChunkStorage(); 27} 28 29void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) 30{ 31} 32 33void MemoryLevelStorage::saveLevelData(LevelData *levelData) 34{ 35} 36 37PlayerIO *MemoryLevelStorage::getPlayerIO() 38{ 39 return this; 40} 41 42void MemoryLevelStorage::closeAll() 43{ 44} 45 46void MemoryLevelStorage::save(shared_ptr<Player> player) 47{ 48} 49 50bool MemoryLevelStorage::load(shared_ptr<Player> player) 51{ 52 return false; 53} 54 55CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName) 56{ 57 return NULL; 58} 59 60ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id) 61{ 62 return ConsoleSaveFile(wstring(L"")); 63}