the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.player.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.level.chunk.storage.h"
5#include "net.minecraft.world.level.dimension.h"
6#include "com.mojang.nbt.h"
7#include "MemoryLevelStorage.h"
8
9#include "ConsoleSaveFileIO.h"
10
11MemoryLevelStorage::MemoryLevelStorage()
12{
13}
14
15LevelData *MemoryLevelStorage::prepareLevel()
16{
17 return NULL;
18}
19
20void MemoryLevelStorage::checkSession()
21{
22}
23
24ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension)
25{
26 return new MemoryChunkStorage();
27}
28
29void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
30{
31}
32
33void MemoryLevelStorage::saveLevelData(LevelData *levelData)
34{
35}
36
37PlayerIO *MemoryLevelStorage::getPlayerIO()
38{
39 return this;
40}
41
42void MemoryLevelStorage::closeAll()
43{
44}
45
46void MemoryLevelStorage::save(shared_ptr<Player> player)
47{
48}
49
50bool MemoryLevelStorage::load(shared_ptr<Player> player)
51{
52 return false;
53}
54
55CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName)
56{
57 return NULL;
58}
59
60ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id)
61{
62 return ConsoleSaveFile(wstring(L""));
63}