the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.player.h"
3#include "net.minecraft.world.level.chunk.storage.h"
4#include "net.minecraft.world.level.dimension.h"
5#include "ConsoleSaveFileIO.h"
6#include "LevelData.h"
7#include "File.h"
8#include "McRegionLevelStorage.h"
9
10McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir)
11 : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir)
12{
13 RegionFileCache::clear();
14}
15
16McRegionLevelStorage::~McRegionLevelStorage()
17{
18 // Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile
19 // reference so we don't want the RegionFileCache to still be referencing it either
20 RegionFileCache::clear();
21}
22
23ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
24{
25 //File folder = getFolder();
26
27 if (dynamic_cast<HellDimension *>(dimension) != NULL)
28 {
29
30 if(app.GetResetNether())
31 {
32#ifdef SPLIT_SAVES
33 vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
34 if(netherFiles!=NULL)
35 {
36 DWORD bytesWritten = 0;
37 for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
38 {
39 m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten);
40 }
41 delete netherFiles;
42 }
43#else
44 vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER);
45 if(netherFiles!=NULL)
46 {
47 for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
48 {
49 m_saveFile->deleteFile(*it);
50 }
51 delete netherFiles;
52 }
53#endif
54 resetNetherPlayerPositions();
55 }
56
57 return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER);
58 }
59
60 if (dynamic_cast<TheEndDimension *>(dimension))
61 {
62 //File dir2 = new File(folder, LevelStorage.ENDER_FOLDER);
63 //dir2.mkdirs();
64 //return new ThreadedMcRegionChunkStorage(dir2);
65
66 // 4J-PB - save version 0 at this point means it's a create new world
67 int iSaveVersion=m_saveFile->getSaveVersion();
68
69 if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END))
70 {
71 // For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version
72 app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
73
74 vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
75
76 // 4J-PB - There will be no End in early saves
77 if(endFiles!=NULL)
78 {
79 for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it)
80 {
81 m_saveFile->deleteFile(*it);
82 }
83 delete endFiles;
84 }
85 }
86 return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER);
87 }
88
89 return new McRegionChunkStorage(m_saveFile, L"");
90}
91
92void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
93{
94 levelData->setVersion(MCREGION_VERSION_ID);
95 MemSect(38);
96 DirectoryLevelStorage::saveLevelData(levelData, players);
97 MemSect(0);
98}
99
100void McRegionLevelStorage::closeAll()
101{
102 RegionFileCache::clear();
103}