the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.player.h" 3#include "net.minecraft.world.level.chunk.storage.h" 4#include "net.minecraft.world.level.dimension.h" 5#include "ConsoleSaveFileIO.h" 6#include "LevelData.h" 7#include "File.h" 8#include "McRegionLevelStorage.h" 9 10McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir) 11 : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir) 12{ 13 RegionFileCache::clear(); 14} 15 16McRegionLevelStorage::~McRegionLevelStorage() 17{ 18 // Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile 19 // reference so we don't want the RegionFileCache to still be referencing it either 20 RegionFileCache::clear(); 21} 22 23ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension) 24{ 25 //File folder = getFolder(); 26 27 if (dynamic_cast<HellDimension *>(dimension) != NULL) 28 { 29 30 if(app.GetResetNether()) 31 { 32#ifdef SPLIT_SAVES 33 vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1); 34 if(netherFiles!=NULL) 35 { 36 DWORD bytesWritten = 0; 37 for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) 38 { 39 m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten); 40 } 41 delete netherFiles; 42 } 43#else 44 vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER); 45 if(netherFiles!=NULL) 46 { 47 for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) 48 { 49 m_saveFile->deleteFile(*it); 50 } 51 delete netherFiles; 52 } 53#endif 54 resetNetherPlayerPositions(); 55 } 56 57 return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER); 58 } 59 60 if (dynamic_cast<TheEndDimension *>(dimension)) 61 { 62 //File dir2 = new File(folder, LevelStorage.ENDER_FOLDER); 63 //dir2.mkdirs(); 64 //return new ThreadedMcRegionChunkStorage(dir2); 65 66 // 4J-PB - save version 0 at this point means it's a create new world 67 int iSaveVersion=m_saveFile->getSaveVersion(); 68 69 if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) 70 { 71 // For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version 72 app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END); 73 74 vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER); 75 76 // 4J-PB - There will be no End in early saves 77 if(endFiles!=NULL) 78 { 79 for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it) 80 { 81 m_saveFile->deleteFile(*it); 82 } 83 delete endFiles; 84 } 85 } 86 return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER); 87 } 88 89 return new McRegionChunkStorage(m_saveFile, L""); 90} 91 92void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) 93{ 94 levelData->setVersion(MCREGION_VERSION_ID); 95 MemSect(38); 96 DirectoryLevelStorage::saveLevelData(levelData, players); 97 MemSect(0); 98} 99 100void McRegionLevelStorage::closeAll() 101{ 102 RegionFileCache::clear(); 103}