the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.entity.h"
3#include "net.minecraft.world.entity.ai.control.h"
4#include "net.minecraft.world.level.h"
5#include "net.minecraft.world.phys.h"
6#include "LookAtPlayerGoal.h"
7
8LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance) : lookAtType(lookAtType)
9{
10 this->mob = mob;
11 this->lookDistance = lookDistance;
12 probability = 0.02f;
13 setRequiredControlFlags(Control::LookControlFlag);
14
15 lookTime = 0;
16}
17
18LookAtPlayerGoal::LookAtPlayerGoal(Mob *mob, const type_info& lookAtType, float lookDistance, float probability) : lookAtType(lookAtType)
19{
20 this->mob = mob;
21 this->lookDistance = lookDistance;
22 this->probability = probability;
23 setRequiredControlFlags(Control::LookControlFlag);
24
25 lookTime = 0;
26}
27
28bool LookAtPlayerGoal::canUse()
29{
30 if (mob->getRandom()->nextFloat() >= probability) return false;
31
32 if (mob->getTarget() != NULL)
33 {
34 lookAt = mob->getTarget();
35 }
36 if (lookAtType == typeid(Player))
37 {
38 lookAt = mob->level->getNearestPlayer(mob->shared_from_this(), lookDistance);
39 }
40 else
41 {
42 lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
43 }
44 return lookAt.lock() != NULL;
45}
46
47bool LookAtPlayerGoal::canContinueToUse()
48{
49 if (lookAt.lock() == NULL || !lookAt.lock()->isAlive()) return false;
50 if (mob->distanceToSqr(lookAt.lock()) > lookDistance * lookDistance) return false;
51 return lookTime > 0;
52}
53
54void LookAtPlayerGoal::start()
55{
56 lookTime = 40 + mob->getRandom()->nextInt(40);
57}
58
59void LookAtPlayerGoal::stop()
60{
61 lookAt = weak_ptr<Entity>();
62}
63
64void LookAtPlayerGoal::tick()
65{
66 mob->getLookControl()->setLookAt(lookAt.lock()->x, lookAt.lock()->y + lookAt.lock()->getHeadHeight(), lookAt.lock()->z, 10, mob->getMaxHeadXRot());
67 --lookTime;
68}