the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5class LevelType; 6 7class LoginPacket : public Packet, public enable_shared_from_this<LoginPacket> 8{ 9public: 10 int clientVersion; 11 wstring userName; 12 __int64 seed; 13 char dimension; 14 PlayerUID m_offlineXuid, m_onlineXuid; // 4J Added 15 char difficulty; // 4J Added 16 bool m_friendsOnlyUGC; // 4J Added 17 DWORD m_ugcPlayersVersion; // 4J Added 18 INT m_multiplayerInstanceId; //4J Added for sentient 19 BYTE m_playerIndex; // 4J Added 20 DWORD m_playerSkinId, m_playerCapeId; // 4J Added 21 bool m_isGuest; // 4J Added 22 bool m_newSeaLevel; // 4J Added 23 LevelType *m_pLevelType; 24 unsigned int m_uiGamePrivileges; 25 int m_xzSize; // 4J Added 26 int m_hellScale; // 4J Added 27 28 // 1.8.2 29 int gameType; 30 BYTE mapHeight; 31 BYTE maxPlayers; 32 33 LoginPacket(); 34 LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, __int64 seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT m_multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale); // Server -> Client 35 LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest); // Client -> Server 36 37 virtual void read(DataInputStream *dis); 38 virtual void write(DataOutputStream *dos); 39 virtual void handle(PacketListener *listener); 40 virtual int getEstimatedSize(); 41 42public: 43 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new LoginPacket()); } 44 virtual int getId() { return 1; } 45};