the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.tile.h"
4#include "LightGemFeature.h"
5
6bool LightGemFeature::place(Level *level, Random *random, int x, int y, int z)
7{
8 if (!level->isEmptyTile(x, y, z)) return false;
9 if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false;
10 level->setTileAndData(x, y, z, Tile::glowstone_Id, 0, Tile::UPDATE_CLIENTS);
11
12 for (int i = 0; i < 1500; i++)
13 {
14 int x2 = x + random->nextInt(8) - random->nextInt(8);
15 int y2 = y - random->nextInt(12);
16 int z2 = z + random->nextInt(8) - random->nextInt(8);
17 if (level->getTile(x2, y2, z2) != 0) continue;
18
19 int count = 0;
20 for (int t = 0; t < 6; t++)
21 {
22 int tile = 0;
23 if (t == 0) tile = level->getTile(x2 - 1, y2, z2);
24 if (t == 1) tile = level->getTile(x2 + 1, y2, z2);
25 if (t == 2) tile = level->getTile(x2, y2 - 1, z2);
26 if (t == 3) tile = level->getTile(x2, y2 + 1, z2);
27 if (t == 4) tile = level->getTile(x2, y2, z2 - 1);
28 if (t == 5) tile = level->getTile(x2, y2, z2 + 1);
29
30 if (tile == Tile::glowstone_Id) count++;
31 }
32
33 if (count == 1) level->setTileAndData(x2, y2, z2, Tile::glowstone_Id, 0, Tile::UPDATE_CLIENTS);
34 }
35
36 return true;
37}