the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.redstone.h"
4#include "net.minecraft.h"
5#include "LeverTile.h"
6
7LeverTile::LeverTile(int id) : Tile(id, Material::decoration,isSolidRender())
8{
9}
10
11AABB *LeverTile::getAABB(Level *level, int x, int y, int z)
12{
13 return NULL;
14}
15
16bool LeverTile::blocksLight()
17{
18 return false;
19}
20
21bool LeverTile::isSolidRender(bool isServerLevel)
22{
23 return false;
24}
25
26bool LeverTile::isCubeShaped()
27{
28 return false;
29}
30
31int LeverTile::getRenderShape()
32{
33 return Tile::SHAPE_LEVER;
34}
35
36bool LeverTile::mayPlace(Level *level, int x, int y, int z, int face)
37{
38 if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) return true;
39 if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) return true;
40 if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) return true;
41 if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) return true;
42 if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) return true;
43 if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) return true;
44 return false;
45}
46
47bool LeverTile::mayPlace(Level *level, int x, int y, int z)
48{
49 if (level->isSolidBlockingTile(x - 1, y, z))
50 {
51 return true;
52 } else if (level->isSolidBlockingTile(x + 1, y, z))
53 {
54 return true;
55 } else if (level->isSolidBlockingTile(x, y, z - 1))
56 {
57 return true;
58 } else if (level->isSolidBlockingTile(x, y, z + 1))
59 {
60 return true;
61 } else if (level->isTopSolidBlocking(x, y - 1, z))
62 {
63 return true;
64 }
65 else if (level->isSolidBlockingTile(x, y + 1, z))
66 {
67 return true;
68 }
69 return false;
70}
71
72int LeverTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
73{
74 int dir = itemValue;
75
76 int oldFlip = dir & 8;
77 dir &= 7;
78
79 dir = -1;
80
81 if (face == Facing::DOWN && level->isSolidBlockingTile(x, y + 1, z)) dir = 0;
82 if (face == Facing::UP && level->isTopSolidBlocking(x, y - 1, z)) dir = 5;
83 if (face == Facing::NORTH && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
84 if (face == Facing::SOUTH && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
85 if (face == Facing::WEST && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
86 if (face == Facing::EAST && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
87
88 return dir + oldFlip;
89}
90
91void LeverTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
92{
93 int data = level->getData(x, y, z);
94 int dir = data & 7;
95 int flip = data & 8;
96
97 if (dir == getLeverFacing(Facing::UP))
98 {
99 if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
100 {
101 level->setData(x, y, z, 5 | flip, Tile::UPDATE_CLIENTS);
102 }
103 else
104 {
105 level->setData(x, y, z, 6 | flip, Tile::UPDATE_CLIENTS);
106 }
107 }
108 else if (dir == getLeverFacing(Facing::DOWN))
109 {
110 if ((Mth::floor(by->yRot * 4 / (360) + 0.5) & 1) == 0)
111 {
112 level->setData(x, y, z, 7 | flip, Tile::UPDATE_CLIENTS);
113 }
114 else
115 {
116 level->setData(x, y, z, 0 | flip, Tile::UPDATE_CLIENTS);
117 }
118 }
119}
120
121int LeverTile::getLeverFacing(int facing)
122{
123 switch (facing)
124 {
125 case Facing::DOWN:
126 return 0;
127 case Facing::UP:
128 return 5;
129 case Facing::NORTH:
130 return 4;
131 case Facing::SOUTH:
132 return 3;
133 case Facing::WEST:
134 return 2;
135 case Facing::EAST:
136 return 1;
137 }
138 return -1;
139}
140
141void LeverTile::neighborChanged(Level *level, int x, int y, int z, int type)
142{
143 if (checkCanSurvive(level, x, y, z))
144 {
145 int dir = level->getData(x, y, z) & 7;
146 bool replace = false;
147
148 if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
149 if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
150 if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
151 if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
152 if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 5) replace = true;
153 if (!level->isTopSolidBlocking(x, y - 1, z) && dir == 6) replace = true;
154 if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 0) replace = true;
155 if (!level->isSolidBlockingTile(x, y + 1, z) && dir == 7) replace = true;
156
157 if (replace)
158 {
159 spawnResources(level, x, y, z, level->getData(x, y, z), 0);
160 level->removeTile(x, y, z);
161 }
162 }
163
164}
165
166bool LeverTile::checkCanSurvive(Level *level, int x, int y, int z)
167{
168 if (!mayPlace(level, x, y, z))
169 {
170 spawnResources(level, x, y, z, level->getData(x, y, z), 0);
171 level->removeTile(x, y, z);
172 return false;
173 }
174 return true;
175}
176
177void LeverTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
178{
179 int dir = level->getData(x, y, z) & 7;
180 float r = 3 / 16.0f;
181 if (dir == 1)
182 {
183 setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r);
184 }
185 else if (dir == 2)
186 {
187 setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r);
188 }
189 else if (dir == 3)
190 {
191 setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2);
192 }
193 else if (dir == 4)
194 {
195 setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1);
196 }
197 else if (dir == 5 || dir == 6)
198 {
199 r = 4 / 16.0f;
200 setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r);
201 }
202 else if (dir == 0 || dir == 7)
203 {
204 r = 4 / 16.0f;
205 setShape(0.5f - r, 0.4f, 0.5f - r, 0.5f + r, 1.0f, 0.5f + r);
206 }
207}
208
209// 4J-PB - Adding a TestUse for tooltip display
210bool LeverTile::TestUse()
211{
212 return true;
213}
214
215bool LeverTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
216{
217 if( soundOnly )
218 {
219 // 4J - added - just do enough to play the sound
220 int data = level->getData(x, y, z);
221 int dir = data & 7;
222 int open = 8 - (data & 8);
223 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
224 return false;
225 }
226 if (level->isClientSide)
227 {
228 // 4J - added stuff to play sound in this case too
229 int data = level->getData(x, y, z);
230 int dir = data & 7;
231 int open = 8 - (data & 8);
232 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
233
234 return true;
235 }
236 int data = level->getData(x, y, z);
237 int dir = data & 7;
238 int open = 8 - (data & 8);
239
240 level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
241 level->setTilesDirty(x, y, z, x, y, z);
242
243 level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, open > 0 ? 0.6f : 0.5f);
244
245 level->updateNeighborsAt(x, y, z, id);
246 if (dir == 1)
247 {
248 level->updateNeighborsAt(x - 1, y, z, id);
249 }
250 else if (dir == 2)
251 {
252 level->updateNeighborsAt(x + 1, y, z, id);
253 }
254 else if (dir == 3)
255 {
256 level->updateNeighborsAt(x, y, z - 1, id);
257 }
258 else if (dir == 4)
259 {
260 level->updateNeighborsAt(x, y, z + 1, id);
261 }
262 else if (dir == 5 || dir == 6)
263 {
264 level->updateNeighborsAt(x, y - 1, z, id);
265 }
266 else if (dir == 0 || dir == 7)
267 {
268 level->updateNeighborsAt(x, y + 1, z, id);
269 }
270
271 return true;
272}
273
274void LeverTile::onRemove(Level *level, int x, int y, int z, int id, int data)
275{
276 if ((data & 8) > 0)
277 {
278 level->updateNeighborsAt(x, y, z, this->id);
279 int dir = data & 7;
280 if (dir == 1)
281 {
282 level->updateNeighborsAt(x - 1, y, z, this->id);
283 }
284 else if (dir == 2)
285 {
286 level->updateNeighborsAt(x + 1, y, z, this->id);
287 }
288 else if (dir == 3)
289 {
290 level->updateNeighborsAt(x, y, z - 1, this->id);
291 }
292 else if (dir == 4)
293 {
294 level->updateNeighborsAt(x, y, z + 1, this->id);
295 }
296 else if (dir == 5 || dir == 6)
297 {
298 level->updateNeighborsAt(x, y - 1, z, this->id);
299 }
300 else if (dir == 0 || dir == 7)
301 {
302 level->updateNeighborsAt(x, y + 1, z, this->id);
303 }
304 }
305 Tile::onRemove(level, x, y, z, id, data);
306}
307
308int LeverTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
309{
310 return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
311}
312
313int LeverTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
314{
315 int data = level->getData(x, y, z);
316 if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
317 int myDir = data & 7;
318
319 if (myDir == 0 && dir == 0) return Redstone::SIGNAL_MAX;
320 if (myDir == 7 && dir == 0) return Redstone::SIGNAL_MAX;
321 if (myDir == 6 && dir == 1) return Redstone::SIGNAL_MAX;
322 if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
323 if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
324 if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
325 if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
326 if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
327
328 return Redstone::SIGNAL_NONE;
329}
330
331bool LeverTile::isSignalSource()
332{
333 return true;
334}