the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "GameRules.h" 5 6class Player; 7class CompoundTag; 8class LevelSettings; 9class LevelType; 10class GameType; 11 12class LevelData 13{ 14 friend class DerivedLevelData; 15private: 16 __int64 seed; 17 LevelType *m_pGenerator;// = LevelType.normal; 18 wstring generatorOptions; 19 int xSpawn; 20 int ySpawn; 21 int zSpawn; 22 __int64 gameTime; 23 __int64 dayTime; 24 __int64 lastPlayed; 25 __int64 sizeOnDisk; 26// CompoundTag *loadedPlayerTag; // 4J removed 27 int dimension; 28 wstring levelName; 29 int version; 30 31 bool raining; 32 int rainTime; 33 34 bool thundering; 35 int thunderTime; 36 GameType *gameType; 37 bool generateMapFeatures; 38 bool hardcore; 39 bool allowCommands; 40 bool initialized; 41 bool newSeaLevel; // 4J added 42 bool hasBeenInCreative; // 4J added 43 bool spawnBonusChest; // 4J added 44 int m_xzSize; // 4J Added 45#ifdef _LARGE_WORLDS 46 int m_xzSizeOld; // 4J MGH Added, for expanding worlds 47 int m_hellScaleOld; 48 bool m_classicEdgeMoat; 49 bool m_smallEdgeMoat; 50 bool m_mediumEdgeMoat; 51#endif 52 int m_hellScale; // 4J Added 53 54 // 4J added 55 int xStronghold; 56 int yStronghold; 57 int zStronghold; 58 bool bStronghold; 59 60 int xStrongholdEndPortal; 61 int zStrongholdEndPortal; 62 bool bStrongholdEndPortal; 63 64 GameRules gameRules; 65 66protected: 67 LevelData(); 68 69public: 70 LevelData(CompoundTag *tag); 71 LevelData(LevelSettings *levelSettings, const wstring& levelName); 72 LevelData(LevelData *copy); 73 CompoundTag *createTag(); 74 CompoundTag *createTag(vector<shared_ptr<Player> > *players); 75 76 enum 77 { 78 DIMENSION_NETHER=-1, 79 DIMENSION_OVERWORLD=0, 80 DIMENSION_END=1 81 }; 82 83protected: 84 virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag 85 86public: 87 virtual __int64 getSeed(); 88 virtual int getXSpawn(); 89 virtual int getYSpawn(); 90 virtual int getZSpawn(); 91 virtual int getXStronghold(); 92 virtual int getZStronghold(); 93 virtual int getXStrongholdEndPortal(); 94 virtual int getZStrongholdEndPortal(); 95 virtual __int64 getGameTime(); 96 virtual __int64 getDayTime(); 97 virtual __int64 getSizeOnDisk(); 98 virtual CompoundTag *getLoadedPlayerTag(); 99 //int getDimension(); // 4J Removed TU 9 as it's never accurate 100 virtual void setSeed(__int64 seed); 101 virtual void setXSpawn(int xSpawn); 102 virtual void setYSpawn(int ySpawn); 103 virtual void setZSpawn(int zSpawn); 104 virtual void setHasStronghold(); 105 virtual bool getHasStronghold(); 106 virtual void setXStronghold(int xStronghold); 107 virtual void setZStronghold(int zStronghold); 108 virtual void setHasStrongholdEndPortal(); 109 virtual bool getHasStrongholdEndPortal(); 110 virtual void setXStrongholdEndPortal(int xStrongholdEndPortal); 111 virtual void setZStrongholdEndPortal(int zStrongholdEndPortal); 112 113 virtual void setGameTime(__int64 time); 114 virtual void setDayTime(__int64 time); 115 virtual void setSizeOnDisk(__int64 sizeOnDisk); 116 virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag); 117 //void setDimension(int dimension); // 4J Removed TU 9 as it's never used 118 virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn); 119 virtual wstring getLevelName(); 120 virtual void setLevelName(const wstring& levelName); 121 virtual int getVersion(); 122 virtual void setVersion(int version); 123 virtual __int64 getLastPlayed(); 124 virtual bool isThundering(); 125 virtual void setThundering(bool thundering); 126 virtual int getThunderTime(); 127 virtual void setThunderTime(int thunderTime); 128 virtual bool isRaining(); 129 virtual void setRaining(bool raining); 130 virtual int getRainTime(); 131 virtual void setRainTime(int rainTime); 132 virtual GameType *getGameType(); 133 virtual bool isGenerateMapFeatures(); 134 virtual bool getSpawnBonusChest(); 135 virtual void setGameType(GameType *gameType); 136 virtual bool useNewSeaLevel(); 137 virtual bool getHasBeenInCreative(); // 4J Added 138 virtual void setHasBeenInCreative(bool value); // 4J Added 139 virtual LevelType *getGenerator(); 140 virtual void setGenerator(LevelType *generator); 141 virtual wstring getGeneratorOptions(); 142 virtual void setGeneratorOptions(const wstring &options); 143 virtual bool isHardcore(); 144 virtual bool getAllowCommands(); 145 virtual void setAllowCommands(bool allowCommands); 146 virtual bool isInitialized(); 147 virtual void setInitialized(bool initialized); 148 virtual GameRules *getGameRules(); 149 virtual int getXZSize(); // 4J Added 150#ifdef _LARGE_WORLDS 151 virtual int getXZSizeOld(); // 4J Added 152 virtual void getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat); //4J MGH - added 153 virtual int getXZHellSizeOld(); // 4J Added 154 155#endif 156 virtual int getHellScale(); // 4J Addded 157};