the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.tile.h"
3#include "net.minecraft.world.level.h"
4#include "net.minecraft.world.entity.h"
5#include "net.minecraft.world.phys.h"
6#include "LeashItem.h"
7
8LeashItem::LeashItem(int id) : Item(id)
9{
10}
11
12bool LeashItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
13{
14 int tile = level->getTile(x, y, z);
15 if (Tile::tiles[tile] != NULL && Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE)
16 {
17 if (bTestUseOnOnly) return bindPlayerMobsTest(player, level, x,y,z);
18
19 if (level->isClientSide)
20 {
21 return true;
22 }
23
24 bindPlayerMobs(player, level, x, y, z);
25 return true;
26 }
27 return false;
28}
29
30bool LeashItem::bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, int y, int z)
31{
32 // check if there is a knot at the given coordinate
33 shared_ptr<LeashFenceKnotEntity> activeKnot = LeashFenceKnotEntity::findKnotAt(level, x, y, z);
34
35 // look for entities that can be attached to the fence
36 bool foundMobs = false;
37 double range = 7;
38 vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
39 if (mobs != NULL)
40 {
41 for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it)
42 {
43 shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it);
44 if (mob->isLeashed() && mob->getLeashHolder() == player)
45 {
46 if (activeKnot == NULL)
47 {
48 activeKnot = LeashFenceKnotEntity::createAndAddKnot(level, x, y, z);
49 }
50 mob->setLeashedTo(activeKnot, true);
51 foundMobs = true;
52 }
53 }
54 }
55 return foundMobs;
56}
57
58// 4J-JEV: Similar to bindPlayerMobs, but doesn't actually bind mobs,
59bool LeashItem::bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int x, int y, int z)
60{
61 // look for entities that can be attached to the fence
62 double range = 7;
63 vector<shared_ptr<Entity> > *mobs = level->getEntitiesOfClass(typeid(Mob), AABB::newTemp(x - range, y - range, z - range, x + range, y + range, z + range));
64
65 if (mobs != NULL)
66 {
67 for(AUTO_VAR(it,mobs->begin()); it != mobs->end(); ++it)
68 {
69 shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(*it);
70 if (mob->isLeashed() && mob->getLeashHolder() == player) return true;
71 }
72 }
73 return false;
74}