the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2
3#include "Fireball.h"
4
5class LargeFireball : public Fireball
6{
7public:
8 eINSTANCEOF GetType() { return eTYPE_LARGE_FIREBALL; }
9 static Entity *create(Level *level) { return new LargeFireball(level); }
10
11public:
12 int explosionPower;
13
14 LargeFireball(Level *level);
15 LargeFireball(Level *level, double x, double y, double z, double xa, double ya, double za);
16 LargeFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za);
17
18protected:
19 void onHit(HitResult *res);
20
21public:
22 void addAdditonalSaveData(CompoundTag *tag);
23 void readAdditionalSaveData(CompoundTag *tag);
24};