the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2using namespace std; 3 4#include "Packet.h" 5 6class KeepAlivePacket : public Packet, public enable_shared_from_this<KeepAlivePacket> 7{ 8public: 9 int id; 10 11 KeepAlivePacket(); 12 KeepAlivePacket(int id); 13 14 virtual void handle(PacketListener *listener); 15 virtual void read(DataInputStream *dis); 16 virtual void write(DataOutputStream *dos); 17 virtual int getEstimatedSize(); 18 virtual bool canBeInvalidated(); 19 virtual bool isInvalidatedBy(shared_ptr<Packet> packet); 20 virtual bool isAync(); 21 22public: 23 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new KeepAlivePacket()); } 24 virtual int getId() { return 0; } 25};