the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2using namespace std;
3
4#include "Packet.h"
5
6class KeepAlivePacket : public Packet, public enable_shared_from_this<KeepAlivePacket>
7{
8public:
9 int id;
10
11 KeepAlivePacket();
12 KeepAlivePacket(int id);
13
14 virtual void handle(PacketListener *listener);
15 virtual void read(DataInputStream *dis);
16 virtual void write(DataOutputStream *dos);
17 virtual int getEstimatedSize();
18 virtual bool canBeInvalidated();
19 virtual bool isInvalidatedBy(shared_ptr<Packet> packet);
20 virtual bool isAync();
21
22public:
23 static shared_ptr<Packet> create() { return shared_ptr<Packet>(new KeepAlivePacket()); }
24 virtual int getId() { return 0; }
25};