the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.biome.h" 3#include "net.minecraft.world.level.levelgen.feature.h" 4#include "net.minecraft.world.level.tile.h" 5#include "net.minecraft.world.level.h" 6#include "net.minecraft.world.entity.animal.h" 7#include "JungleBiome.h" 8 9JungleBiome::JungleBiome(int id) : Biome(id) 10{ 11 decorator->treeCount = 50; 12 decorator->grassCount = 25; 13 decorator->flowerCount = 4; 14 15 enemies.push_back(new MobSpawnerData(eTYPE_OCELOT, 2, 1, 1)); 16 17 // make chicken a lot more common in the jungle 18 friendlies.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); 19} 20 21 22Feature *JungleBiome::getTreeFeature(Random *random) 23{ 24 if (random->nextInt(10) == 0) 25 { 26 return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup 27 } 28 if (random->nextInt(2) == 0) 29 { 30 return new GroundBushFeature(TreeTile::JUNGLE_TRUNK, LeafTile::NORMAL_LEAF); 31 } 32 if (random->nextInt(3) == 0) 33 { 34 return new MegaTreeFeature(false, 10 + random->nextInt(20), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF); 35 } 36 return new TreeFeature(false, 4 + random->nextInt(7), TreeTile::JUNGLE_TRUNK, LeafTile::JUNGLE_LEAF, true); 37} 38 39Feature *JungleBiome::getGrassFeature(Random *random) 40{ 41 if (random->nextInt(4) == 0) 42 { 43 return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::FERN); 44 } 45 return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS); 46} 47 48void JungleBiome::decorate(Level *level, Random *random, int xo, int zo) 49{ 50 Biome::decorate(level, random, xo, zo); 51 52 PIXBeginNamedEvent(0, "Adding vines"); 53 VinesFeature *vines = new VinesFeature(); 54 55 for (int i = 0; i < 50; i++) 56 { 57 int x = xo + random->nextInt(16) + 8; 58 int y = Level::genDepth / 2; 59 int z = zo + random->nextInt(16) + 8; 60 vines->place(level, random, x, y, z); 61 } 62 PIXEndNamedEvent(); 63}