the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "HouseFeature.h" 4#include "net.minecraft.world.level.tile.h" 5#include "net.minecraft.world.entity.monster.h" 6#include "net.minecraft.world.item.h" 7 8bool HouseFeature::place(Level *level, Random *random, int x, int y, int z) 9{ 10 while (y > 0 && !level->getMaterial(x, y - 1, z)->blocksMotion()) 11 y--; 12 13 int w = random->nextInt(7) + 7; 14 int h = 4 + random->nextInt(3) / 2; 15 int d = random->nextInt(7) + 7; 16 17 int x0 = x - w / 2; 18 int y0 = y; 19 int z0 = z - d / 2; 20 21 int doorSide = random->nextInt(4); 22 if (doorSide < 2) d += 2; 23 else w += 2; 24 25 for (int xx = x0; xx < x0 + w; xx++) 26 { 27 for (int zz = z0; zz < z0 + d; zz++) 28 { 29 Material *m = level->getMaterial(xx, y - 1, zz); 30 if (!m->blocksMotion() || m == Material::ice) return false; 31 32 bool ok = false; 33 if (doorSide == 0 && xx < x0 + 2) ok = true; 34 if (doorSide == 1 && xx > x0 + w - 1 - 2) ok = true; 35 if (doorSide == 2 && zz < z0 + 2) ok = true; 36 if (doorSide == 3 && zz > z0 + d - 1 - 2) ok = true; 37 int t = level->getTile(xx, y, zz); 38 if (ok) 39 { 40 if (t != 0) return false; 41 } 42 else 43 { 44 if (t == Tile::cobblestone_Id || t == Tile::mossyCobblestone_Id) return false; 45 } 46 47 } 48 } 49 50 if (doorSide == 0) 51 { 52 x0++; 53 w--; 54 } 55 else if (doorSide == 1) 56 { 57 w--; 58 } 59 else if (doorSide == 2) 60 { 61 z0++; 62 d--; 63 } 64 else if (doorSide == 3) 65 { 66 d--; 67 } 68 69 int xx0 = x0; 70 int xx1 = x0 + w - 1; 71 int zz0 = z0; 72 int zz1 = z0 + d - 1; 73 if (doorSide >= 2) 74 { 75 xx0++; 76 xx1--; 77 } 78 else 79 { 80 zz0++; 81 zz1--; 82 } 83 for (int xx = x0; xx < x0 + w; xx++) 84 { 85 for (int zz = z0; zz < z0 + d; zz++) 86 { 87 int ho = h; 88 89 int d1 = zz - z0; 90 int d2 = (z0 + d - 1) - zz; 91 if (doorSide < 2) 92 { 93 d1 = xx - x0; 94 d2 = (x0 + w - 1) - xx; 95 } 96 97 if (d2 < d1) d1 = d2; 98 h += d1; 99 for (int yy = y0 - 1; yy < y0 + h; yy++) 100 { 101 int material = -1; 102 if (yy == y0 + h - 1) 103 { 104 material = Tile::wood_Id; 105 } 106 else if (xx >= xx0 && xx <= xx1 && zz >= zz0 && zz <= zz1) 107 { 108 material = 0; 109 if (yy == y0 - 1 || yy == y0 + h - 1 || xx == xx0 || zz == zz0 || xx == xx1 || zz == zz1) 110 { 111 if (yy <= y0 + random->nextInt(3)) material = Tile::mossyCobblestone_Id; 112 else material = Tile::cobblestone_Id; 113 } 114 } 115 116 if (material >= 0) 117 { 118 level->setTileAndData(xx, yy, zz, material, 0, Tile::UPDATE_CLIENTS); 119 } 120 } 121 h = ho; 122 } 123 } 124 { 125 int xx = x0 + random->nextInt(w - 4) + 2; 126 int zz = z0 + random->nextInt(d - 4) + 2; 127 if (doorSide == 0) xx = x0; 128 if (doorSide == 1) xx = x0 + w - 1; 129 if (doorSide == 2) zz = z0; 130 if (doorSide == 3) zz = z0 + d - 1; 131 level->setTileAndData(xx, y0, zz, 0, 0, Tile::UPDATE_CLIENTS); 132 level->setTileAndData(xx, y0 + 1, zz, 0, 0, Tile::UPDATE_CLIENTS); 133 134 int dir = 0; 135 if (doorSide == 0) dir = 0; 136 if (doorSide == 2) dir = 1; 137 if (doorSide == 1) dir = 2; 138 if (doorSide == 3) dir = 3; 139 140 DoorItem::place(level, xx, y0, zz, dir, Tile::door_wood); 141 } 142 143 for (int i = 0; i < (w * 2 + d * 2) * 3; i++) 144 { 145 int xx = x0 + random->nextInt(w - 4) + 2; 146 int zz = z0 + random->nextInt(d - 4) + 2; 147 int side = random->nextInt(4); 148 149 if (side == 0) xx = xx0; 150 if (side == 1) xx = xx1; 151 if (side == 2) zz = zz0; 152 if (side == 3) zz = zz1; 153 154 if (level->isSolidBlockingTile(xx, y0 + 1, zz)) 155 { 156 int count = 0; 157 if (level->isSolidBlockingTile(xx - 1, y0 + 1, zz) && level->isSolidBlockingTile(xx + 1, y0 + 1, zz)) count++; 158 if (level->isSolidBlockingTile(xx, y0 + 1, zz - 1) && level->isSolidBlockingTile(xx, y0 + 1, zz + 1)) count++; 159 if (count == 1) 160 { 161 level->setTileAndData(xx, y0 + 1, zz, Tile::glass_Id, 0, Tile::UPDATE_CLIENTS); 162 } 163 } 164 } 165 166 int ww = xx1 - xx0; 167 int dd = zz1 - zz0; 168 for (int i = 0; i < (ww * 2 + dd * 2); i++) 169 { 170 int xx = xx0 + random->nextInt(ww - 1) + 1; 171 int zz = zz0 + random->nextInt(dd - 1) + 1; 172 int yy = y0; 173 174 if (level->getTile(xx, yy + 2, zz) == 0) 175 { 176 int count = 0; 177 if (level->isSolidBlockingTile(xx - 1, yy + 2, zz)) count++; 178 if (level->isSolidBlockingTile(xx + 1, yy + 2, zz)) count++; 179 if (level->isSolidBlockingTile(xx, yy + 2, zz - 1)) count++; 180 if (level->isSolidBlockingTile(xx, yy + 2, zz + 1)) count++; 181 if (count == 1) 182 { 183 level->setTileAndData(xx, y0 + 2, zz, Tile::torch_Id, 0, Tile::UPDATE_CLIENTS); 184 } 185 } 186 } 187 188 shared_ptr<PigZombie>(pz) = shared_ptr<PigZombie>(new PigZombie(level)); 189 pz->moveTo(x0 + w / 2.0 + 0.5, y0 + 0.5, z0 + d / 2.0 + 0.5, 0, 0); 190 level->addEntity(pz); 191 192 return true; 193 194}