the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.item.h"
3#include "net.minecraft.world.entity.animal.h"
4#include "HorseInventoryMenu.h"
5
6HorseSaddleSlot::HorseSaddleSlot( shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_SADDLE, 8, 18)
7{
8}
9
10bool HorseSaddleSlot::mayPlace(shared_ptr<ItemInstance> item)
11{
12 return Slot::mayPlace(item) && item->id == Item::saddle_Id && !hasItem();
13}
14
15
16HorseArmorSlot::HorseArmorSlot( HorseInventoryMenu *parent, shared_ptr<Container> horseInventory ) : Slot(horseInventory, EntityHorse::INV_SLOT_ARMOR, 8, 18 * 2)
17{
18 m_parent = parent;
19}
20
21bool HorseArmorSlot::mayPlace(shared_ptr<ItemInstance> item)
22{
23 return Slot::mayPlace(item) && m_parent->horse->canWearArmor() && EntityHorse::isHorseArmor(item->id);
24}
25
26bool HorseArmorSlot::isActive()
27{
28 return m_parent->horse->canWearArmor();
29}
30
31
32HorseInventoryMenu::HorseInventoryMenu(shared_ptr<Container> playerInventory, shared_ptr<Container> horseInventory, shared_ptr<EntityHorse> horse)
33{
34 horseContainer = horseInventory;
35 this->horse = horse;
36 int containerRows = 3;
37 horseInventory->startOpen();
38
39 int yo = (containerRows - 4) * 18;
40
41 // equipment slots
42 addSlot(new HorseSaddleSlot(horseInventory) );
43 addSlot(new HorseArmorSlot(this, horseInventory) );
44
45 if (horse->isChestedHorse())
46 {
47 for (int y = 0; y < containerRows; y++)
48 {
49 for (int x = 0; x < 5; x++)
50 {
51 addSlot(new Slot(horseInventory, EntityHorse::INV_BASE_COUNT + x + y * 5, 80 + x * 18, 18 + y * 18));
52 }
53 }
54 }
55
56 for (int y = 0; y < 3; y++)
57 {
58 for (int x = 0; x < 9; x++)
59 {
60 addSlot(new Slot(playerInventory, x + y * 9 + 9, 8 + x * 18, 102 + y * 18 + yo));
61 }
62 }
63 for (int x = 0; x < 9; x++)
64 {
65 addSlot(new Slot(playerInventory, x, 8 + x * 18, 160 + yo));
66 }
67}
68
69bool HorseInventoryMenu::stillValid(shared_ptr<Player> player)
70{
71 return horseContainer->stillValid(player) && horse->isAlive() && horse->distanceTo(player) < 8;
72}
73
74shared_ptr<ItemInstance> HorseInventoryMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
75{
76 shared_ptr<ItemInstance> clicked = nullptr;
77 Slot *slot = slots.at(slotIndex);
78 if (slot != NULL && slot->hasItem())
79 {
80 shared_ptr<ItemInstance> stack = slot->getItem();
81 clicked = stack->copy();
82
83 if (slotIndex < horseContainer->getContainerSize())
84 {
85 if (!moveItemStackTo(stack, horseContainer->getContainerSize(), slots.size(), true))
86 {
87 return nullptr;
88 }
89 }
90 else
91 {
92 if (getSlot(EntityHorse::INV_SLOT_ARMOR)->mayPlace(stack) && !getSlot(EntityHorse::INV_SLOT_ARMOR)->hasItem())
93 {
94 if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_ARMOR, EntityHorse::INV_SLOT_ARMOR + 1, false))
95 {
96 return nullptr;
97 }
98 }
99 else if (getSlot(EntityHorse::INV_SLOT_SADDLE)->mayPlace(stack))
100 {
101 if (!moveItemStackTo(stack, EntityHorse::INV_SLOT_SADDLE, EntityHorse::INV_SLOT_SADDLE + 1, false))
102 {
103 return nullptr;
104 }
105 }
106 else if (horseContainer->getContainerSize() <= EntityHorse::INV_BASE_COUNT || !moveItemStackTo(stack, EntityHorse::INV_BASE_COUNT, horseContainer->getContainerSize(), false))
107 {
108 return nullptr;
109 }
110 }
111 if (stack->count == 0)
112 {
113 slot->set(nullptr);
114 }
115 else
116 {
117 slot->setChanged();
118 }
119 }
120 return clicked;
121}
122
123void HorseInventoryMenu::removed(shared_ptr<Player> player)
124{
125 AbstractContainerMenu::removed(player);
126 horseContainer->stopOpen();
127}
128
129shared_ptr<Container> HorseInventoryMenu::getContainer()
130{
131 return horseContainer;
132}