the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.entity.player.h" 3#include "net.minecraft.world.level.h" 4#include "net.minecraft.world.level.tile.h" 5#include "ItemInstance.h" 6#include "HoeItem.h" 7 8HoeItem::HoeItem(int id, const Tier *tier) : Item(id) 9{ 10 this->tier = tier; 11 maxStackSize = 1; 12 setMaxDamage(tier->getUses()); 13} 14 15bool HoeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) 16{ 17 if (!player->mayUseItemAt(x, y, z, face, instance)) return false; 18 19 // 4J-PB - Adding a test only version to allow tooltips to be displayed 20 21 int targetType = level->getTile(x, y, z); 22 int above = level->getTile(x, y + 1, z); 23 24 if (face != 0 && above == 0 && (targetType == Tile::grass_Id || targetType == Tile::dirt_Id)) 25 { 26 if(!bTestUseOnOnly) 27 { 28 Tile *tile = Tile::farmland; 29 level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); 30 31 if (level->isClientSide) return true; 32 level->setTileAndUpdate(x, y, z, tile->id); 33 instance->hurtAndBreak(1, player); 34 } 35 return true; 36 } 37 38 return false; 39} 40 41bool HoeItem::isHandEquipped() 42{ 43 return true; 44} 45 46const Item::Tier *HoeItem::getTier() 47{ 48 return tier; 49}