the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "HellSpringFeature.h" 4#include "net.minecraft.world.level.tile.h" 5 6HellSpringFeature::HellSpringFeature(int tile, bool insideRock) 7{ 8 this->tile = tile; 9 this->insideRock = insideRock; 10} 11 12bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z) 13{ 14 if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false; 15 if (level->getTile(x, y - 1, z) != Tile::netherRack_Id) return false; 16 17 if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::netherRack_Id) return false; 18 19 int rockCount = 0; 20 if (level->getTile(x - 1, y, z) == Tile::netherRack_Id) rockCount++; 21 if (level->getTile(x + 1, y, z) == Tile::netherRack_Id) rockCount++; 22 if (level->getTile(x, y, z - 1) == Tile::netherRack_Id) rockCount++; 23 if (level->getTile(x, y, z + 1) == Tile::netherRack_Id) rockCount++; 24 if (level->getTile(x, y - 1, z) == Tile::netherRack_Id) rockCount++; 25 26 int holeCount = 0; 27 if (level->isEmptyTile(x - 1, y, z)) holeCount++; 28 if (level->isEmptyTile(x + 1, y, z)) holeCount++; 29 if (level->isEmptyTile(x, y, z - 1)) holeCount++; 30 if (level->isEmptyTile(x, y, z + 1)) holeCount++; 31 if (level->isEmptyTile(x, y - 1, z)) holeCount++; 32 33 if ((!insideRock && rockCount == 4 && holeCount == 1) || rockCount == 5) 34 { 35 level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS); 36 level->setInstaTick(true); 37 Tile::tiles[tile]->tick(level, x, y, z, random); 38 level->setInstaTick(false); 39 } 40 41 return true; 42 43}