the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "ChunkSource.h" 3#include "PerlinNoise.h" 4#include "LargeFeature.h" 5#include "LargeHellCaveFeature.h" 6#include "LevelChunk.h" 7#include "HellFireFeature.h" 8#include "LightGemFeature.h" 9#include "HellPortalFeature.h" 10#include "FlowerFeature.h" 11#include "HellSpringFeature.h" 12#include "NetherBridgeFeature.h" 13 14class ProgressListener; 15 16class HellRandomLevelSource : public ChunkSource 17{ 18public: 19 static const int CHUNK_HEIGHT = 8; 20 static const int CHUNK_WIDTH = 4; 21 22private: 23 Random *random; 24 Random *pprandom; // 4J added 25 26 PerlinNoise *lperlinNoise1; 27 PerlinNoise *lperlinNoise2; 28 PerlinNoise *perlinNoise1; 29 PerlinNoise *perlinNoise2; 30 PerlinNoise *perlinNoise3; 31 32public: 33 PerlinNoise *scaleNoise; 34 PerlinNoise *depthNoise; 35 36private: 37 Level *level; 38 39public: 40 HellRandomLevelSource(Level *level, __int64 seed); 41 ~HellRandomLevelSource(); 42 43 NetherBridgeFeature *netherBridgeFeature; 44 45private: 46 void prepareHeights(int xOffs, int zOffs, byteArray blocks); 47 48public: 49 void buildSurfaces(int xOffs, int zOffs, byteArray blocks); 50 51private: 52 LargeFeature *caveFeature; 53 54public: 55 LevelChunk *create(int x, int z); 56 LevelChunk *getChunk(int xOffs, int zOffs); 57 virtual void lightChunk(LevelChunk *lc); // 4J added 58 59private: 60 doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); 61 62public: 63 bool hasChunk(int x, int y); 64 void postProcess(ChunkSource *parent, int xt, int zt); 65 bool save(bool force, ProgressListener *progressListener); 66 bool tick(); 67 bool shouldSave(); 68 wstring gatherStats(); 69 70 virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); 71 virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); 72 virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); 73};