the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "net.minecraft.world.entity.item.h" 4#include "HeavyTile.h" 5#include "FireTile.h" 6 7bool HeavyTile::instaFall = false; 8 9HeavyTile::HeavyTile(int type, bool isSolidRender) : Tile(type, Material::sand, isSolidRender) 10{ 11} 12 13HeavyTile::HeavyTile(int type, Material *material, bool isSolidRender) : Tile(type, material, isSolidRender) 14{ 15} 16 17void HeavyTile::onPlace(Level *level, int x, int y, int z) 18{ 19 level->addToTickNextTick(x, y, z, id, getTickDelay(level)); 20} 21 22void HeavyTile::neighborChanged(Level *level, int x, int y, int z, int type) 23{ 24 level->addToTickNextTick(x, y, z, id, getTickDelay(level)); 25} 26 27void HeavyTile::tick(Level *level, int x, int y, int z, Random *random) 28{ 29 if(!level->isClientSide) 30 { 31 checkSlide(level, x, y, z); 32 } 33} 34 35void HeavyTile::checkSlide(Level *level, int x, int y, int z) 36{ 37 int x2 = x; 38 int y2 = y; 39 int z2 = z; 40 if (isFree(level, x2, y2 - 1, z2) && y2 >= 0) 41 { 42 int r = 32; 43 44 if (instaFall || !level->hasChunksAt(x - r, y - r, z - r, x + r, y + r, z + r) ) 45 { 46 level->removeTile(x, y, z); 47 while (isFree(level, x, y - 1, z) && y > 0) 48 y--; 49 if (y > 0) 50 { 51 level->setTileAndUpdate(x, y, z, id); 52 } 53 } 54 else if (!level->isClientSide) 55 { 56 // 4J added - don't do anything just now if we can't create any new falling tiles 57 if( !level->newFallingTileAllowed() ) 58 { 59 level->addToTickNextTick(x, y, z, id, getTickDelay(level)); 60 return; 61 } 62 63 shared_ptr<FallingTile> e = shared_ptr<FallingTile>( new FallingTile(level, x + 0.5f, y + 0.5f, z + 0.5f, id, level->getData(x, y, z)) ); 64 falling(e); 65 level->addEntity(e); 66 } 67 } 68} 69 70void HeavyTile::falling(shared_ptr<FallingTile> entity) 71{ 72} 73 74int HeavyTile::getTickDelay(Level *level) 75{ 76 return 2; 77} 78 79bool HeavyTile::isFree(Level *level, int x, int y, int z) 80{ 81 int t = level->getTile(x, y, z); 82 if (t == 0) return true; 83 if (t == Tile::fire_Id) return true; 84 Material *material = Tile::tiles[t]->material; 85 if (material == Material::water) return true; 86 if (material == Material::lava) return true; 87 return false; 88} 89 90void HeavyTile::onLand(Level *level, int xt, int yt, int zt, int data) 91{ 92}