the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2 3#include "item.h" 4 5class HangingEntity; 6 7class HangingEntityItem : public Item 8{ 9private: 10 //final Class<? extends HangingEntity> clazz; 11 eINSTANCEOF eType; 12 13public: 14 HangingEntityItem(int id, eINSTANCEOF eClassType); 15 16 virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int xt, int yt, int zt, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly);//, float clickX, float clickY, float clickZ); 17 18private: 19 shared_ptr<HangingEntity> createEntity(Level *level, int x, int y, int z, int dir, int auxValue); // 4J Stu added auxValue param 20 21public: 22 virtual void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced); 23};