the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.h"
3#include "net.minecraft.world.level.tile.h"
4#include "GroundBushFeature.h"
5
6GroundBushFeature::GroundBushFeature(int trunkType, int leafType)
7{
8 trunkTileType = trunkType;
9 leafTileType = leafType;
10}
11
12bool GroundBushFeature::place(Level *level, Random *random, int x, int y, int z)
13{
14 PIXBeginNamedEvent(0,"Placing GroundBushFeature");
15 int t = 0;
16 while (((t = level->getTile(x, y, z)) == 0 || t == Tile::leaves_Id) && y > 0)
17 y--;
18
19 int tile = level->getTile(x, y, z);
20 if (tile == Tile::dirt_Id || tile == Tile::grass_Id)
21 {
22 y++;
23 placeBlock(level, x, y, z, Tile::treeTrunk_Id, trunkTileType);
24
25 for (int yy = y; yy <= y + 2; yy++)
26 {
27 int yo = yy - y;
28 int offs = 2 - yo;
29 for (int xx = x - offs; xx <= x + offs; xx++)
30 {
31 int xo = xx - (x);
32 for (int zz = z - offs; zz <= z + offs; zz++)
33 {
34 int zo = zz - (z);
35 if (abs(xo) == offs && abs(zo) == offs && random->nextInt(2) == 0) continue;
36 if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafTileType);
37 }
38 }
39 }
40 }
41 PIXEndNamedEvent();
42 return true;
43}