the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "..\Minecraft.Client\Minecraft.h"
3#include "GrassTile.h"
4#include "net.minecraft.world.level.h"
5#include "net.minecraft.world.level.biome.h"
6#include "net.minecraft.h"
7#include "net.minecraft.world.h"
8
9// AP - included for PSVita Alpha cut out optimisation
10#include "IntBuffer.h"
11#include "..\Minecraft.Client\Tesselator.h"
12
13GrassTile::GrassTile(int id) : Tile(id, Material::grass)
14{
15 iconTop = NULL;
16 iconSnowSide = NULL;
17 iconSideOverlay = NULL;
18
19 setTicking(true);
20}
21
22Icon *GrassTile::getTexture(int face, int data)
23{
24 if (face == Facing::UP) return iconTop;
25 if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
26 return icon;
27}
28
29Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face)
30{
31 if (face == Facing::UP) return iconTop;
32 if (face == Facing::DOWN) return Tile::dirt->getTexture(face);
33 Material *above = level->getMaterial(x, y + 1, z);
34 if (above == Material::topSnow || above == Material::snow) return iconSnowSide;
35 else return icon;
36}
37
38void GrassTile::registerIcons(IconRegister *iconRegister)
39{
40 icon = iconRegister->registerIcon(L"grass_side");
41 iconTop = iconRegister->registerIcon(L"grass_top");
42 iconSnowSide = iconRegister->registerIcon(L"snow_side");
43 iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");
44}
45
46int GrassTile::getColor() const
47{
48 // 4J Replaced
49 //double temp = 0.5;
50 //double rain = 1.0;
51
52 //return GrassColor::get(temp, rain);
53
54 return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );
55}
56
57int GrassTile::getColor(int auxData)
58{
59 return getColor();
60}
61
62int GrassTile::getColor(LevelSource *level, int x, int y, int z)
63{
64 return getColor( level, x, y, z, level->getData( x, y, z ) );
65}
66
67// 4J - changed interface to have data passed in, and put existing interface as wrapper above
68int GrassTile::getColor(LevelSource *level, int x, int y, int z, int data)
69{
70 //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
71
72 int totalRed = 0;
73 int totalGreen = 0;
74 int totalBlue = 0;
75
76 for (int oz = -1; oz <= 1; oz++)
77 {
78 for (int ox = -1; ox <= 1; ox++)
79 {
80 int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
81
82 totalRed += (grassColor & 0xff0000) >> 16;
83 totalGreen += (grassColor & 0xff00) >> 8;
84 totalBlue += (grassColor & 0xff);
85 }
86 }
87
88 return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
89}
90
91void GrassTile::tick(Level *level, int x, int y, int z, Random *random)
92{
93 if (level->isClientSide) return;
94
95 if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2)
96 {
97 level->setTileAndUpdate(x, y, z, Tile::dirt_Id);
98 }
99 else
100 {
101 if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6)
102 {
103 for (int i = 0; i < 4; i++)
104 {
105 int xt = x + random->nextInt(3) - 1;
106 int yt = y + random->nextInt(5) - 3;
107 int zt = z + random->nextInt(3) - 1;
108 int above = level->getTile(xt, yt + 1, zt);
109 if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2)
110 {
111 level->setTileAndUpdate(xt, yt, zt, Tile::grass_Id);
112 }
113 }
114 }
115 }
116}
117
118int GrassTile::getResource(int data, Random *random, int playerBonusLevel)
119{
120 return Tile::dirt->getResource(0, random, playerBonusLevel);
121}
122
123Icon *GrassTile::getSideTextureOverlay()
124{
125#ifdef __PSVITA__
126 // AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here
127 // this would normally happen in TileRenderer::getTextureOrMissing
128 Tesselator* t = Tesselator::getInstance();
129 t->setAlphaCutOut( true );
130#endif
131
132 return Tile::grass->iconSideOverlay;
133}
134
135bool GrassTile::shouldTileTick(Level *level, int x,int y,int z)
136{
137 bool should = false;
138
139 if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) ||
140 (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) )
141 {
142 should = true;
143 }
144
145 return should;
146}