the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "net.minecraft.world.level.levelgen.feature.h"
3#include "net.minecraft.world.level.biome.h"
4#include "net.minecraft.world.entity.animal.h"
5#include "net.minecraft.world.entity.h"
6#include "ForestBiome.h"
7
8ForestBiome::ForestBiome(int id) : Biome(id)
9{
10 friendlies_wolf.push_back(new MobSpawnerData(eTYPE_WOLF, 5, 4, 4)); // 4J - moved to their own category
11 decorator->treeCount = 10;
12 decorator->grassCount = 2;
13}
14
15Feature *ForestBiome::getTreeFeature(Random *random)
16{
17 if (random->nextInt(5) == 0)
18 {
19 return new BirchFeature(false); // 4J used to return member birchTree, now returning newly created object so that caller can be consistently resposible for cleanup
20 }
21 if (random->nextInt(10) == 0)
22 {
23 return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup
24 }
25 return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup
26}