the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2
3#include "FoodConstants.h"
4
5const int FoodConstants::MAX_FOOD = 20;
6const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD;
7const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f;
8const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
9
10// this value modifies how quickly food is dropped
11const float FoodConstants::EXHAUSTION_DROP = 4.0f;
12
13// number of game ticks to change health because of food
14const int FoodConstants::HEALTH_TICK_COUNT = 80;
15
16const int FoodConstants::HEAL_LEVEL = 18;
17const int FoodConstants::STARVE_LEVEL = 0;
18
19// some saturation guidelines
20const float FoodConstants::FOOD_SATURATION_POOR = .1f;
21const float FoodConstants::FOOD_SATURATION_LOW = .3f;
22const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
23const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
24const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
25const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
26
27// some exhaustion guidelines
28const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
29const float FoodConstants::EXHAUSTION_JUMP = .2f;
30const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
31const float FoodConstants::EXHAUSTION_MINE = .025f;
32const float FoodConstants::EXHAUSTION_ATTACK = .3f;
33const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
34const float FoodConstants::EXHAUSTION_WALK = .010f;
35const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
36const float FoodConstants::EXHAUSTION_SWIM = .015f;