the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2 3#include "FoodConstants.h" 4 5const int FoodConstants::MAX_FOOD = 20; 6const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD; 7const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f; 8const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f; 9 10// this value modifies how quickly food is dropped 11const float FoodConstants::EXHAUSTION_DROP = 4.0f; 12 13// number of game ticks to change health because of food 14const int FoodConstants::HEALTH_TICK_COUNT = 80; 15 16const int FoodConstants::HEAL_LEVEL = 18; 17const int FoodConstants::STARVE_LEVEL = 0; 18 19// some saturation guidelines 20const float FoodConstants::FOOD_SATURATION_POOR = .1f; 21const float FoodConstants::FOOD_SATURATION_LOW = .3f; 22const float FoodConstants::FOOD_SATURATION_NORMAL = .6f; 23const float FoodConstants::FOOD_SATURATION_GOOD = .8f; 24const float FoodConstants::FOOD_SATURATION_MAX = 1.0f; 25const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f; 26 27// some exhaustion guidelines 28const float FoodConstants::EXHAUSTION_HEAL = 3.0f; 29const float FoodConstants::EXHAUSTION_JUMP = .2f; 30const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4; 31const float FoodConstants::EXHAUSTION_MINE = .025f; 32const float FoodConstants::EXHAUSTION_ATTACK = .3f; 33const float FoodConstants::EXHAUSTION_DAMAGE = .1f; 34const float FoodConstants::EXHAUSTION_WALK = .010f; 35const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10; 36const float FoodConstants::EXHAUSTION_SWIM = .015f;