the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "FlippedIcon.h"
3#include "SharedConstants.h"
4
5FlippedIcon::FlippedIcon(Icon *base, bool horizontal, bool vertical) : base(base), horizontal(horizontal), vertical(vertical)
6{
7}
8
9int FlippedIcon::getX() const
10{
11 return base->getX();
12}
13
14int FlippedIcon::getY() const
15{
16 return base->getY();
17}
18
19int FlippedIcon::getWidth() const
20{
21 return base->getWidth();
22}
23
24int FlippedIcon::getHeight() const
25{
26 return base->getHeight();
27}
28
29float FlippedIcon::getU0(bool adjust/*=false*/) const
30{
31 if (horizontal) return base->getU1(adjust);
32 return base->getU0(adjust);
33}
34
35float FlippedIcon::getU1(bool adjust/*=false*/) const
36{
37 if (horizontal) return base->getU0(adjust);
38 return base->getU1(adjust);
39}
40
41float FlippedIcon::getU(double offset, bool adjust/*=false*/) const
42{
43 float diff = getU1(adjust) - getU0(adjust);
44 return getU0(adjust) + (diff * ((float) offset / SharedConstants::WORLD_RESOLUTION));
45}
46
47float FlippedIcon::getV0(bool adjust/*=false*/) const
48{
49 if (vertical) return base->getV0(adjust);
50 return base->getV0(adjust);
51}
52
53float FlippedIcon::getV1(bool adjust/*=false*/) const
54{
55 if (vertical) return base->getV0(adjust);
56 return base->getV1(adjust);
57}
58
59float FlippedIcon::getV(double offset, bool adjust/*=false*/) const
60{
61 float diff = getV1(adjust) - getV0(adjust);
62 return getV0(adjust) + (diff * ((float) offset / SharedConstants::WORLD_RESOLUTION));
63}
64
65wstring FlippedIcon::getName() const
66{
67 return base->getName();
68}
69
70int FlippedIcon::getSourceWidth() const
71{
72 return base->getSourceWidth();
73}
74
75int FlippedIcon::getSourceHeight() const
76{
77 return base->getSourceHeight();
78}
79
80int FlippedIcon::getFlags() const
81{
82 return base->getFlags();
83}
84
85void FlippedIcon::setFlags(int flags)
86{
87 base->setFlags(flags);
88}