the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#pragma once
2#include "Tile.h"
3#include "Definitions.h"
4
5class Random;
6class ChunkRebuildData;
7class FireTile : public Tile
8{
9 friend class Tile;
10 friend class ChunkRebuildData;
11public:
12 static const wstring TEXTURE_FIRST;
13 static const wstring TEXTURE_SECOND;
14
15 static const int FLAME_INSTANT = 60;
16 static const int FLAME_EASY = 30;
17 static const int FLAME_MEDIUM = 15;
18 static const int FLAME_HARD = 5;
19
20 static const int BURN_INSTANT = 100;
21 static const int BURN_EASY = 60;
22 static const int BURN_MEDIUM = 20;
23 static const int BURN_HARD = 5;
24 static const int BURN_NEVER = 0;
25
26private:
27 int *flameOdds;
28 int *burnOdds;
29 Icon **icons;
30protected:
31 FireTile(int id);
32 virtual ~FireTile();
33public:
34 void init();
35private:
36 void setFlammable(int id, int flame, int burn);
37public:
38 virtual AABB *getAABB(Level *level, int x, int y, int z);
39 virtual bool blocksLight();
40 virtual bool isSolidRender(bool isServerLevel = false);
41 virtual bool isCubeShaped();
42 virtual int getRenderShape();
43 virtual int getResourceCount(Random *random);
44 virtual int getTickDelay(Level *level);
45 virtual void tick(Level *level, int x, int y, int z, Random *random);
46 virtual bool canInstantlyTick();
47
48private:
49 void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age);
50 bool isValidFireLocation(Level *level, int x, int y, int z);
51 int getFireOdds(Level *level, int x, int y, int z);
52public:
53 virtual bool mayPick();
54 bool canBurn(LevelSource *level, int x, int y, int z);
55 int getFlammability(Level *level, int x, int y, int z, int odds);
56 virtual bool mayPlace(Level *level, int x, int y, int z);
57 virtual void neighborChanged(Level *level, int x, int y, int z, int type);
58 virtual void onPlace(Level *level, int x, int y, int z);
59 bool isFlammable(int tile);
60 virtual void animateTick(Level *level, int x, int y, int z, Random *random);
61public:
62 void registerIcons(IconRegister *iconRegister);
63 Icon *getTextureLayer(int layer);
64 Icon *getTexture(int face, int data);
65};