the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2 3#include "File.h" 4#include "FileInputStream.h" 5 6//Creates a FileInputStream by opening a connection to an actual file, the file named by the File object file in the file system. 7//A new FileDescriptor object is created to represent this file connection. 8//First, if there is a security manager, its checkRead method is called with the path represented by the file argument as its argument. 9// 10//If the named file does not exist, is a directory rather than a regular file, or for some other reason cannot be opened for reading 11//then a FileNotFoundException is thrown. 12// 13//Parameters: 14//file - the file to be opened for reading. 15//Throws: 16//FileNotFoundException - if the file does not exist, is a directory rather than a regular file, or for some other reason cannot be 17//opened for reading. 18//SecurityException - if a security manager exists and its checkRead method denies read access to the file. 19FileInputStream::FileInputStream(const File &file) 20{ 21 const char *pchFilename=wstringtofilename(file.getPath()); 22#ifdef _UNICODE 23 m_fileHandle = CreateFile( 24 file.getPath().c_str(), // file name 25 GENERIC_READ, // access mode 26 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... 27 NULL, // Unused 28 OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it 29 FILE_FLAG_SEQUENTIAL_SCAN, // file attributes 30 NULL // Unsupported 31 ); 32#else 33 m_fileHandle = CreateFile( 34 pchFilename, // file name 35 GENERIC_READ, // access mode 36 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... 37 NULL, // Unused 38 OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it 39 FILE_FLAG_SEQUENTIAL_SCAN, // file attributes 40 NULL // Unsupported 41 ); 42#endif 43 44 if( m_fileHandle == INVALID_HANDLE_VALUE ) 45 { 46 // TODO 4J Stu - Any form of error/exception handling 47 //__debugbreak(); 48 app.FatalLoadError(); 49 } 50} 51 52FileInputStream::~FileInputStream() 53{ 54 if( m_fileHandle != INVALID_HANDLE_VALUE ) 55 CloseHandle( m_fileHandle ); 56} 57 58//Reads a byte of data from this input stream. This method blocks if no input is yet available. 59//Returns: 60//the next byte of data, or -1 if the end of the file is reached. 61int FileInputStream::read() 62{ 63 byte byteRead = 0; 64 DWORD numberOfBytesRead; 65 66 BOOL bSuccess = ReadFile( 67 m_fileHandle, // handle to file 68 &byteRead, // data buffer 69 1, // number of bytes to read 70 &numberOfBytesRead, // number of bytes read 71 NULL // overlapped buffer 72 ); 73 74 if( bSuccess==FALSE ) 75 { 76 // TODO 4J Stu - Some kind of error handling 77 app.FatalLoadError(); 78 //return -1; 79 } 80 else if( numberOfBytesRead == 0 ) 81 { 82 // File pointer is past the end of the file 83 return -1; 84 } 85 86 return byteRead; 87} 88 89//Reads up to b.length bytes of data from this input stream into an array of bytes. This method blocks until some input is available. 90//Parameters: 91//b - the buffer into which the data is read. 92//Returns: 93//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached. 94int FileInputStream::read(byteArray b) 95{ 96 DWORD numberOfBytesRead; 97 98 BOOL bSuccess = ReadFile( 99 m_fileHandle, // handle to file 100 b.data, // data buffer 101 b.length, // number of bytes to read 102 &numberOfBytesRead, // number of bytes read 103 NULL // overlapped buffer 104 ); 105 106 if( bSuccess==FALSE ) 107 { 108 // TODO 4J Stu - Some kind of error handling 109 app.FatalLoadError(); 110 //return -1; 111 } 112 else if( numberOfBytesRead == 0 ) 113 { 114 // File pointer is past the end of the file 115 return -1; 116 } 117 118 return numberOfBytesRead; 119} 120 121//Reads up to len bytes of data from this input stream into an array of bytes. If len is not zero, the method blocks until some input 122//is available; otherwise, no bytes are read and 0 is returned. 123//Parameters: 124//b - the buffer into which the data is read. 125//off - the start offset in the destination array b 126//len - the maximum number of bytes read. 127//Returns: 128//the total number of bytes read into the buffer, or -1 if there is no more data because the end of the file has been reached. 129int FileInputStream::read(byteArray b, unsigned int offset, unsigned int length) 130{ 131 // 4J Stu - We don't want to read any more than the array buffer can hold 132 assert( length <= ( b.length - offset ) ); 133 134 DWORD numberOfBytesRead; 135 136 BOOL bSuccess = ReadFile( 137 m_fileHandle, // handle to file 138 &b[offset], // data buffer 139 length, // number of bytes to read 140 &numberOfBytesRead, // number of bytes read 141 NULL // overlapped buffer 142 ); 143 144 if( bSuccess==FALSE ) 145 { 146 // TODO 4J Stu - Some kind of error handling 147 app.FatalLoadError(); 148 //return -1; 149 } 150 else if( numberOfBytesRead == 0 ) 151 { 152 // File pointer is past the end of the file 153 return -1; 154 } 155 156 return numberOfBytesRead; 157} 158 159//Closes this file input stream and releases any system resources associated with the stream. 160//If this stream has an associated channel then the channel is closed as well. 161void FileInputStream::close() 162{ 163 if(m_fileHandle==INVALID_HANDLE_VALUE) 164 { 165 //printf("\n\nFileInputStream::close - TRYING TO CLOSE AN INVALID FILE HANDLE\n\n"); 166 return; 167 } 168 169 BOOL result = CloseHandle( m_fileHandle ); 170 171 if( result == 0 ) 172 { 173 // TODO 4J Stu - Some kind of error handling 174 } 175 176 // Stop the dtor from trying to close it again 177 m_fileHandle = INVALID_HANDLE_VALUE; 178} 179 180 181//Skips n bytes of input from this input stream. Fewer bytes might be skipped if the end of the input stream is reached. The actual number k of bytes to be skipped is equal to the smaller of n and count-pos. The value k is added into pos and k is returned. 182//Overrides: 183//skip in class InputStream 184//Parameters: 185//n - the number of bytes to be skipped. 186//Returns: 187//the actual number of bytes skipped. 188__int64 FileInputStream::skip(__int64 n) 189{ 190#ifdef _XBOX 191 LARGE_INTEGER li; 192 li.QuadPart = n; 193 li.LowPart = SetFilePointer(m_fileHandle, li.LowPart, &li.HighPart, FILE_CURRENT); 194 195 if (li.LowPart == INVALID_SET_FILE_POINTER && GetLastError() != NO_ERROR) 196 { 197 li.QuadPart = 0; 198 } 199 200 return li.QuadPart; 201#else 202 return 0; 203#endif 204}