the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "net.minecraft.world.level.h" 3#include "net.minecraft.world.level.tile.h" 4#include "net.minecraft.world.level.levelgen.feature.h" 5#include "ExtremeHillsBiome.h" 6 7ExtremeHillsBiome::ExtremeHillsBiome(int id) : Biome(id) 8{ 9 silverfishFeature = new OreFeature(Tile::monsterStoneEgg_Id, 8); 10 friendlies.clear(); 11} 12 13ExtremeHillsBiome::~ExtremeHillsBiome() 14{ 15 delete silverfishFeature; 16} 17 18void ExtremeHillsBiome::decorate(Level *level, Random *random, int xo, int zo) { 19 Biome::decorate(level, random, xo, zo); 20 21 if (GENERATE_EMERALD_ORE) 22 { 23 int emeraldCount = 3 + random->nextInt(6); 24 for (int d = 0; d < emeraldCount; d++) 25 { 26 int x = xo + random->nextInt(16); 27 int y = random->nextInt((Level::genDepth / 4) - 4) + 4; 28 int z = zo + random->nextInt(16); 29 int tile = level->getTile(x, y, z); 30 if (tile == Tile::stone_Id) 31 { 32 level->setTileAndData(x, y, z, Tile::emeraldOre_Id, 0, Tile::UPDATE_CLIENTS); 33 } 34 } 35 } 36 37 for (int i = 0; i < 7; i++) 38 { 39 int x = xo + random->nextInt(16); 40 int y = random->nextInt(Level::genDepth / 2); 41 int z = zo + random->nextInt(16); 42 silverfishFeature->place(level, random, x, y, z); 43 } 44}