the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#pragma once 2#include "TilePos.h" 3#include "Player.h" 4 5class Random; 6class Level; 7 8class Explosion 9{ 10public: 11 bool fire; 12 bool destroyBlocks; 13 14private: 15 int size; 16 17 Random *random; 18 Level *level; 19 20public: 21 double x, y, z; 22 shared_ptr<Entity> source; 23 float r; 24 25 unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow; 26 27private: 28 typedef unordered_map<shared_ptr<Player>, Vec3 * , PlayerKeyHash, PlayerKeyEq> playerVec3Map; 29 playerVec3Map hitPlayers; 30 31public: 32 Explosion(Level *level, shared_ptr<Entity> source, double x, double y, double z, float r); 33 ~Explosion(); 34 35public: 36 void explode(); 37 38public: 39 void finalizeExplosion(bool generateParticles, vector<TilePos> *toBlowDirect = NULL); // 4J - added toBlow parameter 40 playerVec3Map *getHitPlayers(); 41 Vec3 *getHitPlayerKnockback( shared_ptr<Player> player ); 42 shared_ptr<LivingEntity> getSourceMob(); 43};