the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
1#include "stdafx.h"
2#include "Container.h"
3#include "EntitySelector.h"
4
5const EntitySelector *EntitySelector::ENTITY_STILL_ALIVE = new AliveEntitySelector();
6const EntitySelector *EntitySelector::CONTAINER_ENTITY_SELECTOR = new ContainerEntitySelector();
7
8bool AliveEntitySelector::matches(shared_ptr<Entity> entity) const
9{
10 return entity->isAlive();
11}
12
13bool ContainerEntitySelector::matches(shared_ptr<Entity> entity) const
14{
15 return (dynamic_pointer_cast<Container>(entity) != NULL) && entity->isAlive();
16}
17
18MobCanWearArmourEntitySelector::MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item)
19{
20 this->item = item;
21}
22
23bool MobCanWearArmourEntitySelector::matches(shared_ptr<Entity> entity) const
24{
25 if ( !entity->isAlive() ) return false;
26 if ( !entity->instanceof(eTYPE_LIVINGENTITY) ) return false;
27
28 shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);
29
30 if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != NULL) return false;
31
32 if ( mob->instanceof(eTYPE_MOB) )
33 {
34 return dynamic_pointer_cast<Mob>(mob)->canPickUpLoot();
35 }
36 else if (mob->instanceof(eTYPE_PLAYER))
37 {
38 return true;
39 }
40
41 return false;
42}