the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1#include "stdafx.h" 2#include "Entity.h" 3#include "EntityPos.h" 4 5EntityPos::EntityPos(double x, double y, double z, float yRot, float xRot) 6{ 7 this->x = x; 8 this->y = y; 9 this->z = z; 10 this->yRot = yRot; 11 this->xRot = xRot; 12 rot = true; 13 move = true; 14} 15 16EntityPos::EntityPos(double x, double y, double z) 17{ 18 yRot = xRot = 0.0f; 19 20 this->x = x; 21 this->y = y; 22 this->z = z; 23 move = true; 24 rot = false; 25} 26 27EntityPos::EntityPos(float yRot, float xRot) 28{ 29 x = y = z = 0.0; 30 31 this->yRot = yRot; 32 this->xRot = xRot; 33 rot = true; 34 move = false; 35} 36 37EntityPos *EntityPos::lerp(shared_ptr<Entity> e, float f) 38{ 39 double xd = e->x+(x-e->x)*f; 40 double yd = e->y+(y-e->y)*f; 41 double zd = e->z+(z-e->z)*f; 42 43 float yrdd = Mth::wrapDegrees(yRot - e->yRot); 44 float xrdd = Mth::wrapDegrees(xRot - e->xRot); 45 46 float yrd = Mth::wrapDegrees(e->yRot + yrdd * f); 47 float xrd = Mth::wrapDegrees(e->xRot + xrdd * f); 48 49 if (rot && move) 50 { 51 return new EntityPos(xd, yd, zd, yrd, xrd); 52 } 53 if (move) 54 { 55 return new EntityPos(xd, yd, zd); 56 } 57 if (rot) 58 { 59 return new EntityPos(yrd, xrd); 60 } 61 return NULL; 62}